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Dark Physics & Dark A.I. & Dark Dynamix / Just got dark physics need advice

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Maxmax123
16
Years of Service
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Joined: 11th Feb 2008
Location:
Posted: 5th Dec 2008 20:22
Im not sure where to start. I finally got verion 1.05 working and now am ready to implement it into my game

I already have Sparkies collision but im not sure if I should go completly with dakr phyics collision or use keep using SC for player collision and hit detection

any advice?
Kaisertal
15
Years of Service
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Joined: 21st Oct 2008
Location: The Netherlands
Posted: 6th Dec 2008 00:28
Depends on what kind of game you're making.

I wasted a lot of time getting DarkPhysic's raycasting to work. When I finally got it working with help from this Forum's members I found out that Sparky could be used at the same time, which was massive relief as SC has way more options for manual collision detection.
roka
16
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Joined: 2nd Apr 2008
Location:
Posted: 6th Dec 2008 01:48
i use dark physics for my character controler and use Sparkies collision for my bullets collision

i have test Sparkies collision for my character collision and i have a bad result with dark physics its easy and more speed

Roka The French Boy
Maxmax123
16
Years of Service
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Joined: 11th Feb 2008
Location:
Posted: 8th Dec 2008 22:38 Edited at: 8th Dec 2008 22:44
need more advice like how/if I can have my character be able to collide with physics objects with without the character controller and without tumbling around.

id also like to keep my movement code.

one more thing: which collision is faster/better, dark physics or Sparkies collision.

and where can I find a full command reference for dark physics and enhanced animations as my current reference files wont work
Maxmax123
16
Years of Service
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Joined: 11th Feb 2008
Location:
Posted: 11th Dec 2008 21:22
hello?
BillR
21
Years of Service
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Joined: 19th Mar 2003
Location: United States
Posted: 15th Dec 2008 00:10
My Dark Physics install placed the reference material
in the DBPro\Projects\Dark Physics directory.

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