Quick progress report.
The level importer is working. Took a lot longer than i anticipated. Stupid constants, scalngs etc. I really need to start using some system where i can tweak my variables in game or via text file. Recompiling takes ages now the game is as big as it is.
Now the tedious job of putting in all my objects. Am sprucing some up and adding some along the way. Have reverted to flat textures for the flying things. Making the perlin, ambient occlusion maps that i had for some of them is very labourious, and doesn't contribute much to the awesomeness. Plus i like oldskool flat textures.
Aug 03:
Flying enemies park up more nicely when player out of range
Now using "rounded box" collision for square buildings
Aug 05:
Powerups added to editor
All current buildings added to editor
Enemy ground guns added to editor
Guns return to start angle when player out of range
level importer updated
Aug 06:
taken out unused files. game folder down to a manageable 13Mb (unzipped)
fixed bug with gun angle
Aug 07:
stopped collection of energy powerup when energy full
tidied folder- now just an .exe and a media subfolder (containing various other subfolders)
fixed player model
Aug 13
*reduced file sizes, including music using a cool prog called "mp3tweak". Total file size down to 11Mb, loading times faster.
*all models converted to dbo, .x importer stuff excluded via ini file. Now total game size is under 10Meg. Rared is 3Meg
* reduced model texture sizes to max 256x256. Load time about a second less
* beginning to tweak draw distance, camera variables etc.
Aug 14
*improved shot collision - elevated shots now pass over the top of buildings. Shots colliding with top of things not supported yet- will need bigger overhaul if want vertical missiles, artillery. Not in v1.0
Up next:
*make more building models
*make levels
*tweak variables
*make some gameplay design decisions!
*switch off debugging routines
*record replays
*post a demo!!