ok this is what im doing in my code...
each time my player goes up to this building,i have a gosub that
deletes every object,including phy objects.
when my player is inside the building my code turns the room into
a phy static mesh..and my player is a cc.
this is the problem:
each time my player is near the door to go out and then back in
my cc player is a little higher like shes walking on some invisible
phy static box near the door!!
also outside is the same! i dont get this weird error!
its strange,btw im recreating my cc near the door each time u go
back in the room.
can anyone explain whats going on with this,i can show pictures of it. ill go in and out 20x and shes always a little higher near the door. like its getting bigger or something.