do you mean in multiplayer? like a kill count? I'm not sure that'll work with FPSC's multiplayer restrictions but here is one for singleplayer games.
Ply's Mod scripts
note: you have to add the following line of code to the entities main AI script.
:health=0:incvar=KllCnt 1
this code is a script that goes in a triggerzone or dynamic entity(declares variables)
;Dar13's Scripts
desc = Declaring variables for kill count
;Triggers
:state=0:dimvar=KllCnt,setvar=KllCnt 0
:always:setcursor=10 10,printval=KllCnt
;End of Script
Official versions of the scripts(requires V1.09 to work)
:health=0:globalvar=20,incvar=1
This one line has to be added to the entity's main AI script for the script to work.
This following script has to be put in a triggerzone or always active dynamic entity.
;Dar13's Scripts
desc = declaring variables(KllCnt)
;Triggers
:state=0:hudreset,hudx=10,hudy=90,hudtext=Kill Count is 10,hudname=KllCntdsply,hudhide=1,hudmake=display
:state=0:globalvar=20,setvar=0,state=1
:state=1,varequal=10:hudshow=KllCntdsply,state=2
:state=2,vargreater=10:hudunshow=KllCntdslpy
;End of script
note:to add more huds to display more numbers then you would want to copy and paste the first line of the script(state=0:hudreset,blah blahblah)however many times until the number of that line is equal to the amount of kill count numbers displayed. then you would do the same thing to the state=1 and state=2 lines(incrementing as the kill count goes up;ie in that script the next lines would be state=3,varequal=20:hudshow=(yourhud),state=4 the state=4 line would be the state=2 line with substitution of the values in the hudunshow= command and the vargreater= command). Wow that's a lot of text.

If you have any questions just ask.
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