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FPSC Classic Scripts / In-game updater?

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ScottFTW
16
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Joined: 12th Jan 2009
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Posted: 17th Jan 2009 01:31 Edited at: 17th Jan 2009 06:00
does anyone have, or is willing to create an in-game updater? you know something that reports on kills and stuff. any help or creation of such a script would be greatly appreciated!


ummm... really sorry i didnt read the pinned thread stating this wasnt a request board, my apologies!
Dar13
17
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 17th Jan 2009 05:32 Edited at: 17th Jan 2009 05:37
do you mean in multiplayer? like a kill count? I'm not sure that'll work with FPSC's multiplayer restrictions but here is one for singleplayer games.

Ply's Mod scripts
note: you have to add the following line of code to the entities main AI script.

this code is a script that goes in a triggerzone or dynamic entity(declares variables)


Official versions of the scripts(requires V1.09 to work)

This one line has to be added to the entity's main AI script for the script to work.

This following script has to be put in a triggerzone or always active dynamic entity.

note:to add more huds to display more numbers then you would want to copy and paste the first line of the script(state=0:hudreset,blah blahblah)however many times until the number of that line is equal to the amount of kill count numbers displayed. then you would do the same thing to the state=1 and state=2 lines(incrementing as the kill count goes up;ie in that script the next lines would be state=3,varequal=20:hudshow=(yourhud),state=4 the state=4 line would be the state=2 line with substitution of the values in the hudunshow= command and the vargreater= command). Wow that's a lot of text. If you have any questions just ask.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
ScottFTW
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Posted: 17th Jan 2009 05:50
well i wasnt really meaning, like a killcount although that would be great.

i meant a real time updater, for example "Bill killed Bob" that sorta thing. but from the looks of it, i guess its not possible?
ScottFTW
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Posted: 17th Jan 2009 05:51
excuse the double post;

im a noob at FPSC so i honestly dont know where to inject the scripts...
Dar13
17
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 17th Jan 2009 18:59
copy/paste the scripts into separate notepad applications.
then you saveas and make sure you pick the save as type is set to all files.
then after that you type the name of the script(ie:killcount) with the .fpi extension.
press save.
put the file in the FPSCreator\files\scriptbank.
put down a triggerzone.
open the triggerzone's properties.
for the Main AI script click the ... box and find your script.
double click it and it'll go back to the properties.
click apply changes and your all set(for the triggerzone script)

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Plystire
22
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 17th Jan 2009 21:25
Quote: "for example "Bill killed Bob" that sorta thing"


Correct me if I'm wrong, but Multiplayer aready says that.


The one and only,


Dar13
17
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 18th Jan 2009 00:42
just thought of that too.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein

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