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FPSC Classic Scripts / Mines? -Thrown like a grenade-

Author
Message
GamerDude
User Banned
Posted: 18th Jan 2009 11:11
How can this be achieved? I would like to see a mine that can be thrown like a grenade and act like proximity for other players.

can this be achieved?

thanks
Plystire
22
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 18th Jan 2009 21:04
Nope... not in a remotely realistic way, anyway.

To achieve this you would need to be able to do one of two things:
1) Script weapon flak behaviour
-or-
2) Reposition and reangle an entity's spawn point


Without either of them there's not much you can do.


The one and only,


GamerDude
User Banned
Posted: 18th Jan 2009 23:34
lets hope that a TGC comes through here and thinks 'lets intergrade this into v115'

thanks
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 18th Jan 2009 23:50 Edited at: 18th Jan 2009 23:54
Quote: "I would like to see a mine that can be thrown like a grenade and act like proximity for other players"


If I understand what you require correctly one can create a mine like object that will explode in relation to player proximity. It should be possible to also have it explode on proximity to NPC's to though I dont think I ever tested that out so perhaps not in practice.

The same object with amended script or settings should be able to be collected by the player carried in the hand and thrown as a grenade and in this instance "before" exploding on contact with another world object or entity.

If you want to have a grenade type object to throw near NPC's and only explode when they get near that would be very difficult - you might get away with carrying and placing such an object into position though if it does not kill the player first. Force of impact is the key to the possibility.

I have had these things working in the past though I am aware that the source has changed and some things that perhaps once worked now do not. As I dont now work with either the source or the editor/engine at this time I can not advise any further with any certainty.



GamerDude
User Banned
Posted: 19th Jan 2009 04:38
I would like it to work in multiplayer aswel, so you throw a mine in the way you throw a grenade, so it explodes if someone comes within a short distance, unlike grenades which explode after a timer or upon impact.

thanks

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