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FPSC Classic Work In Progress / butchers keep (survival horror)

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Mazz426
17
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 8th Feb 2009 19:10
Story:
you are Thomas Karlon, a butcher whos beggining to qestion his line of work.
you play through his nightmare where man is cattle and the pigs are the butchers(sort of like piggsy at the end of manhunt). as you try to escape the nightmare things start to become all to real and before you know it your being sent to the slaughter.

this is still in a very early state and i havent even finnished the 1st level

here are some screens of that level.

gamer for life

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Mazz426
17
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 8th Feb 2009 19:10
heres the 2nd

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Mazz426
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 8th Feb 2009 19:11
heres the 3rd

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Mazz426
17
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 8th Feb 2009 19:11
heres a 4th

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Mazz426
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 8th Feb 2009 19:12
and heres the 5th which is the last for now, it shows a message you find on a towl dispencer ( its from the LBS_entity pack i recomend it)

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Dude232
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Posted: 8th Feb 2009 19:19
looks really good...
is there a story line to it?

Mazz426
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Location: Edinburgh
Posted: 8th Feb 2009 19:24
well the idea is that as friends you know die in the nightmare they die in real life im still working on it bt i sort of want it to me more of a phycological horror so im trying to avoid cleshae's (i know thats not haow you spell it) and that requirs a lot of effort...

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Mazz426
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Location: Edinburgh
Posted: 8th Feb 2009 19:28
an update:
those towl dipencers will give update and hints throughout the games

eg. look up or take the left turn

what do people think

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Dude232
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Posted: 8th Feb 2009 19:51
well try to not make it all zombie crap...
this is more original than most fpsc games...
if i were you try to use your own character that you have
made because you are not going to find pig models in the
game creator store

Mazz426
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Location: Edinburgh
Posted: 8th Feb 2009 19:56
im going to be getting milkshaoe in a bit so i hope that'll allow me to make the enemies

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Butt monkey
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Joined: 7th Dec 2006
Location: Scotland
Posted: 8th Feb 2009 20:54
You need to move the fire from the 2nd last shot down a little. At the moment it looks like it's floating.

I like the overall feel of this game however no matter what you think this isn't escaping from the cliche that is the horror genre

Firstly, the fact you are playing through the characters dreams and that if your friends die in the dream they die in real life sounds alot like a very well known horror film... The messages on the towel dispenser sound good but that first one is so stupid it would break any tension you've created for me. It's also far too neat...
twitch tweak
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Location: Alcatraz Island - 4 life sentences :)
Posted: 9th Feb 2009 03:01
I like the lighting I strongly agree with monkey on the story line part.. *cough* elmstreet *cough* and the towel dispenser is a good idea, but after 2-3 towel dispenders it'll get repeptitive. the person playing is just gonna be running around hunting for towel dispensers. try to mix the clues up, such as some flickering lights leading down the path you should take, or trails of blood, just use your imagination

dumpus
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 9th Feb 2009 04:28
Great work! My favourite part is the lighting, it really gives it a nice atmosphere (well, I suppose 'nice' isn't the right word). Can't wait to see more!

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Dr Parsnips
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Joined: 14th Jul 2007
Location: London
Posted: 9th Feb 2009 11:24
I like it man, only crit from me is that the wall segment you use is very repetitive. I would use different ones.

Mazz426
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Location: Edinburgh
Posted: 9th Feb 2009 17:51
ok new story the last one i thought of on the spot so it wasnt very origional:

you are Thomas Karlon a butcher who has become sick and tired of killing the defencless. he never really made friends and couldn't figure out why. he sticks to himself and returns to a never present wife each night.
one night when drunk he passes out and wakes to find his wife dead with his butchers knife in her back! police break the door down to find him crouched over her covered in blood and only his prints were on the murder weapon.
his lawyer makes him plead guilty.
hes sentenced to a phyce ward and as the only thing can explore is his mind. he slowly drifts away from reality and one day just doesnt wake up. his has wonderous dreams and spine chilling nightmares, he creates the friends he never had and as they turn into enemies it becomes clear that his best friend who insits on calling himself the butcher...
as obsesion becomes aggresion this butcher reveals that he his alter ego killed his wife and now all thats left between him and a consious body is Thomas, he must escape butcher's keep to prove his right for fredom of this phyco.

better, worse what do people think

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Mazz426
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Location: Edinburgh
Posted: 9th Feb 2009 18:58
heres a new screen shot anda new segment

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creator of zombies
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Location: UK: West Wales
Posted: 9th Feb 2009 20:24 Edited at: 9th Feb 2009 20:25
The new shot is nice, but I cant help feeling that the "Red brick stripe" doesn't do the new texture justice, it breaks the fluid rustic look you had going within the segment. The other sections of the texture are good (although you may want to reduce the size of the tiles on the floor)..and It really gives the room a nice rustic effect. One last pointer, if your going to use those gas tank/cylinder entities on the top of the walls, I reccomend you ditch the tank on the right side of the wall, and only keep the tank on the left. It has more of a impact this way (A retexture would be good also...Maybe a scratched rusty look for the gas tank)

Keep up the good work

CoZ



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