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DarkBASIC Discussion / for dark basics own good

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RYD
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Posted: 15th Feb 2009 00:27
Anyone can please help me please i am lost well i need you to help me please,well just tell me what type of game you would like to play please (the rydmadness)

MY SUBCONSCIENT IS AS POWERFULL AS EINSTEINS INTUITION
Quirkyjim
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Posted: 15th Feb 2009 00:36
I would like to play a good game with correct grammar and spelling, please.

~QJ
RYD
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Posted: 15th Feb 2009 00:39
it's just a thread not a novel and i want ansers please?

MY SUBCONSCIENT IS AS POWERFULL AS EINSTEINS INTUITION
Benjamin
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Posted: 15th Feb 2009 01:16 Edited at: 15th Feb 2009 01:16
I'm lost. For DarkBASIC's own good? What does that mean? Why do you so badly want to know what kind of games people like to play?

RYD
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Posted: 15th Feb 2009 01:56
ah ! i just want ansers not comments !

MY SUBCONSCIENT IS AS POWERFULL AS EINSTEINS INTUITION
TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 15th Feb 2009 02:03 Edited at: 15th Feb 2009 02:09
I want to play... Super Smash Bros. Brawl!!!

@Benjamin

[Stupid Comment] Your cat changed colour [/Stupid Comment]

TheComet

Peachy, and the Chaos of the Gems

RYD
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Posted: 15th Feb 2009 02:06
thanks comet , at least you dont critisize my thread

MY SUBCONSCIENT IS AS POWERFULL AS EINSTEINS INTUITION
Ashingda 27
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Posted: 15th Feb 2009 03:16
I like to play strategy games like Fire Emblem or FinalFantasy Tactics.
BMacZero
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Posted: 15th Feb 2009 03:34
Pong.

(For your own good)

Caleb1994
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Location: The Internet you idiot!
Posted: 15th Feb 2009 04:24
hahahahaha nice one lol are you familiar with darkbasic(or even programming) wait i'm not on darkbasic forum lol what language are you using and how experienced are you in it?
RYD
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Posted: 15th Feb 2009 04:50
what are you talking about caleb?

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Veron
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Posted: 15th Feb 2009 08:36
Caleb wants to know if you even know DarkBASIC or any other programming languages.

And your signature is very ironic.

Latch
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Posted: 15th Feb 2009 09:59
@RYD
Are you trying to create interest in DarkBASIC by maybe creating a game that people would want to play? I say that because you tried to start a competition at one point to see if people would enter. So "for dark basic's own good" means you want to try and keep it alive?

Enjoy your day.
Quirkyjim
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Posted: 15th Feb 2009 16:32
Maybe he's trying to stay interested with it, and not move to something else?

~QJ
RYD
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Posted: 15th Feb 2009 20:11
Well you are all right guys because two years ago when i tried the db pro trial i found it much more easier than db classic which i have
and beside some very well kown games like evochron,soul hunter,starwarath the db showcase is a bit poor (and i cant get set object collision to spheres work PS:anyone ,help!) its normal since db pro is dark basic 2 (PS again! can anyone tell me how to get dark edit working) and for CALEB ive been programming in basic language since four years

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Latch
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Posted: 15th Feb 2009 21:15
@RYD
I realize English is not your first language and that's fine, but when you write a question, soyez spécifique - be specific. "for dark basics own good" is setting you up for trouble! And "can you help me I'm lost" without any information is meaningless.

If you know a little english already, you can use a translator like Babel Fish to construct your idea a little more clearly perhaps. I know a little french so I tried that method to see if I could get my point across

Peut-être vous pourriez écrire:
"I would like to make a game to show the capabilities of DarkBASIC" (Je voudrais faire un jeu pour montrer des possibilités des darkbasic).
"To start, I need help with two things:" (Pour commencer, j'ai besoin de l'aide avec deux choses)
"Can anyone tell me how to get darkedit working?" (no translation needed but explain the problem. What's not working?)
"I can't get set object collision spheres to work" (this is fine too but you need more information - veuillez fournir plus d'information)

If you ask for help with a command, please supply code that people can look at so they can help you.

par exemple



Enjoy your day.
Quirkyjim
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Posted: 15th Feb 2009 21:17 Edited at: 15th Feb 2009 21:17
Are you french Latch?

[/offtopic]

~QJ
Latch
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Posted: 15th Feb 2009 21:34
Is my English that bad? No, I am not.

Enjoy your day.
Quirkyjim
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Posted: 15th Feb 2009 21:37
No, just that yo have the french characters on your keyboard... WAIT!
You just put that in from Babel Fish didn't u?

~QJ
Latch
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Posted: 15th Feb 2009 21:39
Yup!

Enjoy your day.
RYD
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Posted: 15th Feb 2009 22:00

and the dark edit problem i have is to specify the folder of the dark basic.exe (because dark edit does not run my programs) [and can someone give me a good reason not to turn to dark gdk]
[ps]i'm french and i've already made good games just arcade type [/ps]

ARM YOURSELF WITH KNOLEGE
Latch
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Posted: 15th Feb 2009 22:26
For DarkEDIT

From the menu at the top
Click on Edit > Edit Options... > DarkBASIC Options

There should be a heading that reads: DarkBASIC Program:
Type the path in the box to DB.exe (usually C:\Program Files\Dark Basic Software\Dark Basic\DB.exe) or click on the little folder and select the path.

The only reason the cube stops in the middle of the sphere is because you are pointing the cube at the sphere each loop. Once it's at the center of the sphere, it just keeps pointing there so it never moves away. It never actually uses the collision test.

The commands get object collisionx(), get object collision y() and get object collision z() can only be used in sepcific cases. You have to use the command Make Object Collision Box to create an area of collision around the object. This is the only type of collision that will return a value in get object collision x() y() or z(). You can test for collision without those in this modified version of your code:



The best thing to do is to check out TDK's collision tutorial to give you a better idea of how to deal with collision.

TDK's Tutorials

Enjoy your day.
RYD
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Posted: 15th Feb 2009 23:02
WELL LATCH thanks for the try but that isnt real collision i have already tried that and if you put some controls youll see that it bugs well with dbc set object collision to spheres doesnt give you sliding collision (we'll just have to accept that) and i still dont get dark edit working :when i execute the program nothing happens just the after execute screen (press F12 to return to the editor)

ARM YOURSELF WITH KNOLEGE
Quirkyjim
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Posted: 16th Feb 2009 00:05
Quote: "WELL LATCH thanks for the try but that isnt real collision"


Hey! Don't mess with Latch! I think we both know he's better looking than you...
[/offtopic]
But anyways, did you do TDK's tutorial on sliding collision?

~QJ
RYD
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Posted: 16th Feb 2009 00:19
no man i tried set object collision to spheres on dbp and it worked but the same code didnt in dbc i just wanted to see if that command could work like a collision box [what are sayin quirkyjim i never said anything so]

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RYD
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Posted: 16th Feb 2009 00:22
anyone please give me one of thier Dbc games

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Quirkyjim
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Posted: 16th Feb 2009 00:25
Just that you were being sarcastic with a far more superior cup of Joe

~QJ
Latch
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Posted: 16th Feb 2009 01:38
@RYD
Quote: "in dbc i just wanted to see if that command could work like a collision box "

I see, you are trying to do sliding collision with set object collision to spheres instead of make object collision box. In order to get return values from get object collision x() y and z, you have to use make object collision box or make static collision box. Set object collision to spheres, polygons or boxes will not make get object collison x(), get object collision y() or get object collision z() return anything and therefore if you are using get object collison x() y() or z() for sliding collision in DBC, it will not work.

Quote: "But anyways, did you do TDK's tutorial on sliding collision?"

Quote: "no man i tried set object collision to spheres on dbp... "


If you want to get some good foundation in collision and DBC coding in general, check out those tutorials:

TDK Tutorials

Quote: "and i still dont get dark edit working :when i execute the program nothing happens just the after execute screen (press F12 to return to the editor)"


You might have to set the path of where your programs/projects are saved. From the DarkEDIT Menu
Click Edit > Edit Options... > DarkBASIC Options then look for the heading Default Startup Path: Type the default path of where you want your projects to be stored. This is where a temporary file of your DBC code will be stored and run from when you press F5, unless you have saved your project somewhere else. If you don't save your code, this will be the place it is automatically stored and run from.

Enjoy your day.
RYD
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Posted: 16th Feb 2009 02:13
thanks latch (well by askking a simple question i get a major problem solved)

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kuljot
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Posted: 16th Feb 2009 03:58
I like to and want to paly first person shooters. i think he wants to know because hes trying to make a game but doesnt know what type of game to make.

programmign is stressful yet great. remeber one thing keep keep trying and you will succeed.
BN2 Productions
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Posted: 16th Feb 2009 03:59
A fun game that isn't linear and requires THOUGHT to play. I am sick of all of the junk that has been coming out lately.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
RYD
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Posted: 16th Feb 2009 17:15
Quote: "i think he wants to know because hes trying to make a game but doesnt know what type of game to make."

Quote: "A fun game that isn't linear and requires THOUGHT to play"

thanks guys thats what i wanted to hear AND EVERYONE THERES A COMPO COMING ON FEB 27

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RYD
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Posted: 16th Feb 2009 17:16
Quote: "first person shooters"


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RYD
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Posted: 16th Feb 2009 17:56
and can anyone please tell me how t make a matrix with more than 65 tiles


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BN2 Productions
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Posted: 16th Feb 2009 19:36
hmmmmm...I didn't know there was a tile limit. I know there is a POLY limit on matrices. Normally, though, it isn't advisable to USE matrices. They use more resources than a 3d model (since they are produced so that you can see the front AND the back) for one. Another problem I have run into is collision detection. You CAN check for collision, but if you have 3d object to collide with as well, that means you need 2 sets of checks, instead of just one, which can be tricky and annoying.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
RYD
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Posted: 16th Feb 2009 20:20
In Dbc what else can you use instead of matrices (i know that there is terrain in Dbp)[center]

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Latch
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Posted: 16th Feb 2009 21:40
Quote: "hmmmmm...I didn't know there was a tile limit. I know there is a POLY limit on matrices"

BN2 is right...
There is a 10,000 polygon limit and since each tile on a matrix is 2 polygons (2 triangles) the most tiles it can have is 5000 which should mean the largest EVEN distribution of tiles should be 70x70. The largest uneven distribution should be 1x5000 or 5000x1 .

Quote: "They use more resources than a 3d model "

This is not entirely true. A year or 2 ago I needed verification on this so I ran a series of tests and found virtually no performance difference in equally sized x objects and matrices. There are advantages and disadvantages to each.

Quote: "You CAN check for collision, but if you have 3d object to collide with as well, that means you need 2 sets of checks"

Do you mean using get ground height on the matrix or some other collision?

Quote: "In Dbc what else can you use instead of matrices (i know that there is terrain in Dbp)"

Besides loading your own terrain models and using techniques such as the ones described in:

Get Ground Height

Some time ago, a user named Kelebrindae put together a rather nice set of functions to create terrains into objects with the same basic command set of the built in Matrix commands:

Memblock Matrix

Enjoy your day.
Quirkyjim
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Posted: 16th Feb 2009 21:51
TDK's tutorial explains ALL bout matrices. Go ahead! Check it out.

http://forum.thegamecreators.com/?m=forum_view&t=96038&b=7

~QJ
RYD
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Posted: 16th Feb 2009 22:27
Well all thanks for the threads but can anyone give me an exact thread and the post for objects to follow the matrix angle (if it's not clear enough watch the pic)

ARM YOURSELF WITH KNOLEGE

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BN2 Productions
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Posted: 17th Feb 2009 09:11
Quote: "Do you mean using get ground height on the matrix or some other collision?"


My point was that you can use get ground height, but if you have any other objects that you can step on, then you can't JUST use get ground height. You would have to figure out if you are standing on an object rather than the matrix and if you are, position yourself at the top of the object, but if you aren't, then get the ground height.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
arbiter chewbacca hybrid
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Posted: 18th Feb 2009 19:45 Edited at: 18th Feb 2009 19:46
For your own good a GRAND THEFT AUTO first person shooter with a free roaming world thats a challenge!
and changlable guns
and jackable cars
and free roaming civilians
Quirkyjim
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Posted: 18th Feb 2009 23:13
Quote: "and free roaming civilians"


That you can shoot (well that's a given! )

~QJ
RYD
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Posted: 19th Feb 2009 21:15
arbiter chewbacca hybrid i already have a script for that type of game that will be called final circulation

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