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DarkBASIC Discussion / My Very Own Tilebased Map editor

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Caleb1994
16
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Joined: 10th Oct 2008
Location: The Internet you idiot!
Posted: 17th Feb 2009 03:08
I have put this together in like to days.

it uses TDK's GUI functions.

you can load and save Maps with any Size tiles (Multiple lines of tiles on the images not supported YET)

Arrows Changes Tiles. Everything else is strateforward lol

Comments and Critism is always appreciated Thanks

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Yodaman Jer
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Posted: 17th Feb 2009 05:33
Can you post screen shots, please?

Caleb1994
16
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Joined: 10th Oct 2008
Location: The Internet you idiot!
Posted: 17th Feb 2009 16:50 Edited at: 17th Feb 2009 17:05
Sure lol sorry.

Here ya go



Some little water and tree things lol i was bored(as you can see i'm not a artist hahaha)



thought i would show one where the screen isn't full lol just random tiles thrown in lol.

oh and something i forgot to mention was that if you press a then it will fill the hole thing with the selected tile. and if you press b then you can put in the x1,X2,Y1,Y2 coordanets and then
it will draw a box there you go (hope the image shows up this time lol)
Caleb1994
16
Years of Service
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Joined: 10th Oct 2008
Location: The Internet you idiot!
Posted: 17th Feb 2009 16:55 Edited at: 17th Feb 2009 17:22
What! it didn't do the picture ugh i suck at life hahahaha does this thing not support flickr!!! aaaahhh lol i'll try photo bucket


in the mean time you can download them if you want lol sorry



[edit]

Yay Photobucket worked lol.

The download is now a sample of the text file it saves.
thought someone might want to see it/have any ideas on how to make it better lol

it looks quite lengthy well it is (5 lines per gridsquare)

but in my program to load it it loads extremly fast so you shouldn't have a problem

the loading function that it generates when you save uses 2 arrays one it will dim/undim in the function (setup(X,Y)) the other is what i used in my little example (not uploaded) to account for the terrain like collision and stuff feel free to change that up to whatever your situation is lol.

and it uses images 1 through the num of tiles you have. but it deletes them when the function ends. exept for the image that is the put together map.

[/edit]

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