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FPSC Classic Scripts / trigger zone scripts

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plokij
16
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Joined: 18th Feb 2009
Location:
Posted: 19th Feb 2009 00:53
I am having trouble finding a script that gives a player a weapon when entering a trigger zone. Can such a thing be done?
Plystire
22
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 20th Feb 2009 14:30
Yes, you can place a weapon inside of the triggerzone (the one to be picked up). Set it's properties so that it won't spawn when the level starts.

Now, put the weapon's name in the triggerzone's "IfUsed" property, and give the triggerzone the "zoneactivate.fpi" script for it's Main AI.


The one and only,


plokij
16
Years of Service
User Offline
Joined: 18th Feb 2009
Location:
Posted: 21st Feb 2009 08:54
o.k... thanks

...say I don't have the gun as an entity; it's only available in the drop down thing while right clicking on characters or the player marker while in entity mode, but can't be found as an item to be dropped in. That's what I want the player to get. Any help?

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