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Nixium
16
Years of Service
User Offline
Joined: 31st Dec 2008
Location: Azeroth
Posted: 21st Feb 2009 12:53
Set on a space station orbiting Earth in the remote future, the player has to hunt down a killer robot invasion force, somehow destabilize the space station and escape.

To be released for free under a CC license. More details to follow.

Mix of game test and beta pics:


Hangar Level



Robotspider Corridor



Reactor Room



Random corridor, elevator entrance & mean killer robot with big gun.


Silver Eye Productions
User Banned
Posted: 21st Feb 2009 15:53
Nice game, "hangar" level, like in DOOM.

Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 22nd Feb 2009 00:50
How's your framerate? I've created something similar (big hanger) for the scifi comp but things are now slowing down and I've hardly started.

Nixium
16
Years of Service
User Offline
Joined: 31st Dec 2008
Location: Azeroth
Posted: 22nd Feb 2009 01:20
It was real slow when I had soft lighting selected, but when I selected full lights, they were all pre-calculated and the framerate shot up and the game became really fast.

In Build Game mode, I would recommend selecting 'Full Shadow Lightmaps' to help ease cpu strain with Full Shader Effects and Dynamic Lights, especially if High Textures are also selected, of which I have selected all of these in this case. I also installed patch 1.14 which I would strongly recommend to anyone using FPS Creator. I have ten levels in DarkConn, and pre-patch 1.14 the game would crash 6 times out of 10 approximately. Patch 1.14 speeded framerate up as well, and prevented the crashes, so was a godsend.

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