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FPSC Classic Work In Progress / New Shatterpoint: Blood Dawn page

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2 Rogues
16
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Joined: 26th Dec 2008
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Posted: 23rd Feb 2009 23:41 Edited at: 5th Apr 2010 18:23
Hi all, Shatterpoint multiplayer map one, "The Figure Eight" would have been released today if not for the error I ran into.(please respond if you have any ideas of what it could be). But anyway you all probably know my totally huge, wide open, shader-happy level design which I get flamed for, but I have never seen an FPSC game that is an epic, wide open, non horror, no zombies sci-fi shooter. Heres a screenshot of the game so you can see what 2 yrs. of production on an audacious project can produce. Questions or comments please.

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Red Eye
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Posted: 23rd Feb 2009 23:42 Edited at: 23rd Feb 2009 23:44
jpeg only please

EDIT: 2YEARS? Nice Screen Mate, but the time?


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
2 Rogues
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Posted: 24th Feb 2009 13:03 Edited at: 5th Apr 2010 18:25
Dude I have more done than you think. Heres another screeny of a different level. How about png.

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2 Rogues
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Posted: 24th Feb 2009 13:05
Ignore the white marks. Those are transparency.

Rogue
Red Eye
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Posted: 24th Feb 2009 16:07
great work, nice character, really cool keep it up


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
2 Rogues
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Posted: 24th Feb 2009 16:55
Yeah. Im using allies. And that character has a custom texture.Heres another screeny of that level.

Rogue

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2 Rogues
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Posted: 24th Feb 2009 17:01
My goal is to make this game as close as I can get to X10. Hark, tis' yet another screeny.

Rogue

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Asteric
17
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 24th Feb 2009 18:52
Doesnt look half bad, only thing i dont like is that you have used the same segment for three levels, i would replace the walls on level 2 to the mid-variation etc.

Butt monkey
18
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Joined: 7th Dec 2006
Location: Scotland
Posted: 24th Feb 2009 19:38
It's ok but honestly it doesn't look that great... It's mostly stock media and yes the rooms are big but it's nothing new. Plently have tried to go for that but FPSC is simply too restricted. Your frame rate is going to get killed and no one will play...
2 Rogues
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Posted: 25th Feb 2009 01:23
Will you just shut up about the framerate!!!! It works fine! And I mean what's wrong with stock media! Man! Your'e just so negative! I created a new page just to drop this argument. Dont bring it up again!


Okay for everyone who's not butt monkey heres another screeny.

Rogue

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dumpus
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Location: Canada, eh?
Posted: 25th Feb 2009 02:45
No need to be rude, he was just giving a suggestion...and an important one, at that. If you've got a poor framerate, fewer people will play.

It does look alright, though. The wall segments are my only real complaint, as they don't seem to blend together well.

Keep it up, though!

*This post will self-destruct in 10 seconds.*
Paul112
19
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Location: UK
Posted: 25th Feb 2009 03:01
Quote: "And I mean what's wrong with stock media!"

It makes your game look like every "my first game" thread on here. Stock media is actually pretty good quality, but shows no dedication to the project or initiative. Anyone with FPSC can replicate your game in a few minutes.

Quote: "My goal is to make this game as close as I can get to X10"

Why? There is an X10 version of FPSC for a reason, and it handles enemies and large areas much better than X9. Looking at your level, you must have a damn good machine if your frame rate is doing alright.

For everyone else theres masterca-I mean lag.

Paul

Butt monkey
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Posted: 25th Feb 2009 10:19 Edited at: 25th Feb 2009 10:23
Quote: "Will you just shut up about the framerate!!!! It works fine! And I mean what's wrong with stock media! Man! Your'e just so negative! I created a new page just to drop this argument. Dont bring it up again!


Okay for everyone who's not butt monkey heres another screeny."



Wow, are you 5 years old or something? You are the only one who seems to be looking upon this as an argument. If you get all worked up by the slightest critisim then don't bother post on this forum... End of story.

If you are QUITE SURE that your game is working fine then please give us screens from test game so we can all see how great your frame rate is...

There's nothing new about this game except the fact that you seem to be purposefully ignoring the fact that FPSC has limits. I have a high spec computer and I can't even make 1 large room without a drop in frames let alone a room with 5 enemies in it. You are ruining what could be a good game.
darimc
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Location: Canada
Posted: 25th Feb 2009 12:59
Quote: "Will you just shut up about the framerate!!!! It works fine! And I mean what's wrong with stock media! Man! Your'e just so negative! I created a new page just to drop this argument. Dont bring it up again!
"
Okay, take a chill pill, sit down and relax. Your games is not perfect, or even close to it. Don't go thinking that. He was just making constructive criticism. I agree, your frame rate will suffer. Also, you never took my earlier advice. You didn't make better lighting, make the rooms smaller or add entities. Right now it looks bland, there is nothing inside of the rooms. Don't throw tantrums just because someone tries to help.

2 Rogues
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Posted: 25th Feb 2009 21:40
okay I'm sry but I'm not going to take all of your suggestions, Iam not any amecher and i'm not five years old!!!!!!! I will add more variety to the environment, But I will not stop using stock media in these enviroments unless I find something, more, you know, quality. But I do also have some suggestions for you gize. Stop Encouraging me to make a 90's style game thats not Half life or quake. This game is not yet another "somthing goes turribly wrong and you has to fight teh zombeeze walkyn arownd" game. The lights are not moody for a reason. This is not another %$#&*! horror game! Plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz get it straigt!

Rogue
darimc
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Posted: 25th Feb 2009 23:15
Quote: "okay I'm sry but I'm not going to take all of your suggestions, Iam not any amecher and i'm not five years old!!!!!!! I will add more variety to the environment, But I will not stop using stock media in these enviroments unless I find something, more, you know, quality. But I do also have some suggestions for you gize. Stop Encouraging me to make a 90's style game thats not Half life or quake. This game is not yet another "somthing goes turribly wrong and you has to fight teh zombeeze walkyn arownd" game. The lights are not moody for a reason. This is not another %$#&*! horror game! Plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz get it straigt!
"
You need to take some sort of depressant and calm down. We are not encouraging you to make a 90's style game at all. And we do not want you to make a horror game. Here is some examples of good games that use lighting, and aren't horror. Stop whining and arguing and take our advice. Oh, and by the way, you are an amateur, we all are. Except EAI, none of use have worked on a professional game.





Paul112
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Posted: 26th Feb 2009 00:01
Quote: "Iam not any amecher"

Quote: "I will not stop using stock media in these enviroments unless I find something, more, you know, quality"

Contradicted yourself there. If you want to prove you're not an amateur, take some initiave and make your own media.

Also, Darimc hit the nail on the head. Just because you aren't making a horror game doesnt mean that you can neglect lighting. Lighting is a massive part of game design, and currently, your lighting leaves a lot to be desired.

You don't have to make it dark, or add flickering lights, but add some decent lights which cast dramatic shadows. Look at every top title out there which you would describe as "epic", and what you want to aspire to. Now look at how the scenes are lit. Does the lighting in those games look bland to you?

Paul

Juzi
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Location: Finland
Posted: 26th Feb 2009 12:48
I have nothing else to add here. I kind off understand your rudeness, 2 Rogues. You have worked 2 years on this level and then you get critizised. It's understandable but please, try to control yourself.

Gears of War
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Posted: 27th Feb 2009 21:01
2 Rouges, Please try to calm yourself. These are suggestions, not critizism. Try reducing the variation of the wall segments, as the multiple textures hurt your load time and framerate (which you should be worried about), and it also makes the place look out of order. You can use stock media and still make a good game, but try to at least add some good shader effects and texturing (both of which you are doing well.)

Thank you for helping us help you help us all.
2 Rogues
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Posted: 28th Feb 2009 03:28
I am doing all of this but you seem to be going against what all the others are saying. They want me to add more variations to the textures and to not use stock media, but I hear what your saying and I'm still using some stock media. I try to retexture as much as possible, and I'm a huge shaders fan! Ive taken all your suggestions into account, but only a few of them made it into the game. Check it out. I added variation to the textures and made more static objects. It doesn't look good at all, my framerate went from 15 on high to 0. Sorry gize Your ideas are just not working for me.

Rogue

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darimc
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Posted: 28th Feb 2009 17:28
Quote: "Sorry gize Your ideas are just not working for me."
So making a game that looks good is not working for you? That doesn't make any sense. You want to have a game that looks bad.

michael x
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Posted: 1st Mar 2009 07:59
2 Rogues do what you got to do. when nintendo came out with n64 the game goldeneye. wasnt about graphic it was about fun. if your game is fun with good framrates than keep it the way it is. im not going to tell you how you should make your game. i understand that fpsc is hard on framerates. so good job on the game hope to play it to see what its like. everyone give him a break the man has a vision.
Butt monkey
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Posted: 1st Mar 2009 13:25
Quote: "if your game is fun with good framrates than keep it the way it is.

everyone give him a break the man has a vision."


The FPS is 15.

Before blaming this on your computer, it's very likely that more people on this forum have low end computers than high end.
2 Rogues
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Posted: 3rd Mar 2009 14:44
Thanks for all the help you guys have given me, but the truth is, i'm wasting my time on the forums and I could be working on Shatterpoint. So, well I gots to go. I mean permanently, at least until the release(you know, to advertise) I'll give you my final screenshot, hope you gize <3 it!
lololololol

bai bai!

Rogue

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Butt monkey
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Posted: 3rd Mar 2009 17:13 Edited at: 3rd Mar 2009 17:13
Perhaps you'll return with a better attitude...
darimc
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Posted: 3rd Mar 2009 23:18
Quote: "Perhaps you'll return with a better attitude... "
Or perhaps he won't return.



Robert F
User Banned
Posted: 3rd Mar 2009 23:36
Quote: "Sorry gize Your ideas are just not working for me."


Guys, just stop criticizing him and just don't say anything. He seems to not care what anyone has to say at all, and I know that once I post this he is going to come here and say, yeah I do, I just think their ideas suck. So like I said, our ideas suck. So just let him figure it out himself. He will figure out what we mean when he counts the number of downloads he has on the game.


Mastner cEEf
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Posted: 6th Mar 2009 20:14
I r just teh voyce in teh bak uv yore hedd. I think u r jelice because heze makin aye awesome gaime. Yer egnowrigne teh fakt tet his gaim r lukin grate. End I shair hys upinyon thet kwaluty gaimz w\ lotz uv enomiez maik it tese daiz. Houever I doent lyke stawk meedyah....... it sux!

LOLOLOLOLOLOLOLOLOL

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