I've had two issues which means I've had to halt two games I've been making.
The first game was a combat car racer. It was working fine, but the rotation commands are a little buggy. I've found a couple of posts that have confirmed my suspicions so I'll try the suggested work arounds there and wait for it to be fixed in a patch. The problem is simply that I cannot rotate an object around it's own z-axis, no matter what set of commands I use.
The other problem on my new project is with polygon collision. This also seems to be faulty. I was testing it after some problems and if I just set up two objects and check for collision between them by using object hit() and object collision() it's totally unreliable. Half the time it reports a collision and the other half of the time the objects can be totally overlapping and it doesn't report a collision.
Unfortunately I dont have the code to hand but I'm 100% certain my code is simple and working right. Programming my own polygon collision would be a nightmare, so I'll have to wait for a patch. I'm just curious as to whether anyone else has found this problem so it can be confirmed.
Cheers.
Machine: P4 2200, 512MB, GeForce4 64MB, Audigy Platinum
There's a junglist inside every coder. http://www.kontact-kru.com for my own personal breakbeat terrorism.