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FPSC Classic Scripts / Recruit Problem

Author
Message
Crusader2
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: Somewhere...
Posted: 22nd Mar 2009 03:12
Ok, here's my problem. I use the script below (a combination of SHG's ally script and follow.fpi) to make it so that, when you approach a character, a HUD is shown, then, if you press enter, he joins you as an ally. The problem is, when he is functioning as an ally, as soon as he reaches the player, he immediately goes back to the waypoint he was at when you recruited him.



Any ideas?

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Plystire
22
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 22nd Mar 2009 06:12
Use the "waypointstop" action when you recruit him. That should prevent him from following anymore waypoints.

So where you have "activate=1" add a "waypointstop" to that line.


The one and only,


Crusader2
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: Somewhere...
Posted: 22nd Mar 2009 22:10
Thanks Ply! Never occured to me...

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!

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