The Review
Lighting- 7/10
A little dark for my liking in a couple spots, but it actually creates a good mood for the game, so I'd leave as is, maybe raise a little
Excessive use of dynamic lights where unneeded, such as the proximity lights, although that was a nice effect. My thoughts, use sparingly
Level Design- 7/10
Looked nice, especially with fog. A little bare, however... perhaps add a checkpoint before the acid room
Weapons- 9/10
Nice realism, zombies take little damage as they should, and its nice to see a game where you dont walk around with maximum ammo (cough rainbow six vegas, 80 shotgun shells and unlimited pistol clips)
Only thing is, by the time I got to the final Skittles (crawly guy =p) I had one shot left, but I took a couple potshots to test sync of weapon with sound
Perhaps add 1 extra clip, or consider headshots, classic zombie style (assuming you use stock)
Framerate- 6/10
A little low (with shaders I saw as low as 5, w/o low of 15... high of maybe 28), but my computer is crap, so I can't say much

perhaps less dynamic lights as said above
Graphics- 9/10
Excellent graphics, although you can see every individual polygon on dead bodies
Bugs- 10/10
I saved in acid room, reloaded, and when I took two steps I died (not in acid), didnt happen after respawn, Skittles has no ability to climb stairs, although these cannot be fixed really. Death glitch most likely inherent to the engine
Overall low glitches and bugs for FPSC
Overall, I say 8/10
Good game, but there a couple areas that could be improved in
I hope you didnt take my crit too seriously HK
"I can't imagine what this place would have been like if I hadn't found you here." - BJ Hunnicutt