Quote: "You have mentioned TGC budget... well, we are not asking for AGEIA Physics implementation or an expensive AI engine. We are asking for bug fixes, decent implementation of the DarkLIGHTS system, as well the DarkAI. Also, DarkSHADER (if shaders work perfectly on it, why they can't work on FPSC? I don't believe this would cost millions for TGC). All of them are TGC products. There's also the excellent and new DarkVOICES."
Dude I'm not going to say it again plugins cost money are you going to pay lee to have these plugins installed.I can't see for what ever reason why all these plugins will be added for free?
Quote: "I do agree, this thread has gone down a hole but that shouldn't stop it's life. I also agree that some members of this forum are just pricks but WoI is not one of them. He's the only piece of brutal humanity left.
"Your greatest teacher is your harshest critic" or something along those lines quoted from Butters.
Some people just need to suck it up. WoI makes up the 10% of the population who isn't hiding behind nice words. Don't bash on people like that. WoI is not nearly as bad as Higgins, although there's only a fine line"
.Sadly I have given up to try and explain to people just as hard headed as me.
Quote: "
aww, this is by far my favorite thread. we don't need to listen to wizard of id."
But if you do, take some contraceptive precautions as you might learn some thing and we don't want that, do we.
Quote: "
The other features we are asking for are also simple features. I would be more than happy if 50% of Ply's Mod features were added to the vanilla engine. There are so many small elements that are overlooked by TGC staff... camera movements, gun recoil, damage penalty for running/jumping. And please, don't flame about gun recoil and damage penalties. I managed to add such features to the Quake3 Arena source without having advanced coding skills.
I don't care, and i believe that you guys also don't, about HDR rendering and modern graphic features. Bump-mapping is enough. And FPSC has all of that, if TGC fixed the existing bugs. And i also don't care about the inability of having great outdoors. We can make an entire game without the need of outdoors, and still have a pretty high-quality game"
If you took the time to read or understand my ramblings I said by all means use what ever mod you want I insist that you use a mod if it improves your game.
I'm not fighting against using mods or adding features to the engine that improves the shooting feel of the current FPSC.
I'm fighting with some people because they feel that FPSC is substandard just because it lacks a simple features as gun recoil.
In all fairness we might have gotten of on the wrong foot. Sadly you don’t seem to care.
You have your mind set on FPSC should have or don’t have that will make it a truly great piece of software.
I don’t blame you for that I never said FPSC shouldn’t have gun recoil or you shouldn’t
use mods. I was making the point that FPSC doesn’t need those features to still be able to make a successful game with FPSC. Is it really that hard to understand. There are people
who feel that FPSC does need those features to be able to make a successful game. Fine if you feel that FPSC needs those features before you are able to make a successful game or as some one put it fun.
I’m going to make a statement and then ask a question. Lee has developed this piece of software in his mind and with his ideas of what a First Person Shooter game engine should look like.
The question is this how much research have you done before buying FPSC.? If you have done proper research and looked around on the forums wouldn’t you have found that FPSC has many bugs or has limited features.
Would you have gotten this software if you knew there were so many problems?
In the beginning some of the members here would not know about we had to wait nearly a year or so before getting the first update for FPSC and these updates were minor bug fixes like being able to build 50 levels. The days were there were only 2 model packs available to choose from no one even heard of FPSC Mods in fact Airslide was still thinking about using FPSC source and was still messing around with scripts the first version of signs was still being developed there was no entity work shop or lemur.
Bloom and weapons with arms was still a pipe dream. The complaints back then was about the lack of support once the updates came out people started wanting more features
FPSC first notable feature was when part of the darklights plugin was installed.
There was also a few members trying to add new media to FPSC some on these members are still here sadly some of them have left. They helped to improve FPSC some what.
If you compare what we had back then to now we are spoilt rotten. Sadly one thing didn’t
change we are still complaining and moaning about some thing we can do our self now which we couldn’t back then.
I hope some of the older members look back to the good ole days and see how far we have come.
Just a little bit of history.
Now back to the future.
Now some here say that FPSC can be matched to older engine like quake 3 engine or unreal yes it can be matched and FPSC is on some aspects better than those engines.
But would you agree that no one hardly ever uses those engines any more the only truly die hard of fans. In general gamers move forward not backward when buying games they rather have the next block buster id 20 engine game than buy a game made with the first unreal engine. However not every one can afford the latest and greatest hardware to run those games so there is still market for games made with older engines.
However those markets for lower end market is slowly dwindling as hardware becomes less expensive to make and more affordable. If FPSC wants to make it in that sense it has to move a lot faster to stay ahead or move forward at a fast enough pace to keep up with all the new features that developers are popping out left right and center to make it to some extent possible to have some chance of commercial success in future.
This however is happening at a snails pace and when we do get that neat features we all have been hoping for to improve the shooting feel of FPSC it will be out dated which it is slowly drowning in its own pool of code.
The migration version doesn’t hold a lot of hope to improve the shooting feel of FPSC at least in the first few versions. But it might be too late then. As the new windows version is on our door step as well as DirectX 11 also Microsoft stopping XP support.
I don’t see much hope in general that we will ever reach developers heaven soon or improve the shooting feel of FPSC.
Maybe it’s just me being me hard headed and all.
Pointless Assault video
http://w13.easy-share.com/1408971.html