Good looking sword there.
you might as well delete the spherical parts and replace them with a segemented cube that will rely on the texture to make it look more round...Also the bottom handle could use optimisation as well as the two middle segements that seem to do nothing in the middle of the handle.
Is there any way to have a diffeent angle than 60 or 90 degrees for the smoothing groups in ms3d(been a while since I opened it but it seems imposed as a default/limitation?)
Also the blade could use a 22.5 degrees smooth shading if possible
Nice one...
If I've seen it all before,why's this bus taking me back again? @_@