YES, I have already asked something similar, but as it seemed noone was willing to help, I have learned some more of the basics of FPI-scripting, and tried to make it myself.
;Artificial intelligence script
;By Lasse Bührmann
Desc = follow waypoints and hurt player if hit.
:state=0:state=1,norotate=1
:waypointstate=0:waypointstart
:waypointstate=3:waypointnext
:waypointstate=4:waypointrandom
:waypointstate=5:waypointreverse
:plrdistwithin=100:plraddhealth=-100
The thing it is meant to do, is make a normal entity (NOT an enemy) follow waypoints, and hurt player.
The script works when i use it on a character, but then when i use it on my wall enity (which has the same FPE type as a character, but without the anim-info) it dissappears when i try to test the game - or actually, it does not really disappear, but it becomes invisible, and does not move.
I could really use some help!
EDIT:
Small update! I have gotten it to show up by removing the the effects/bumbone path thingy.
But it still isn't moving:s
EDIT2:
IT WORKS (/capsoff) yay!
Sorry for the waste of thread:p