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FPSC Classic Scripts / Wall that follows waypoints, and hurts when hitting player. <help needed with already existing code>

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Essal
19
Years of Service
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 4th May 2009 18:43 Edited at: 4th May 2009 19:36
YES, I have already asked something similar, but as it seemed noone was willing to help, I have learned some more of the basics of FPI-scripting, and tried to make it myself.



The thing it is meant to do, is make a normal entity (NOT an enemy) follow waypoints, and hurt player.
The script works when i use it on a character, but then when i use it on my wall enity (which has the same FPE type as a character, but without the anim-info) it dissappears when i try to test the game - or actually, it does not really disappear, but it becomes invisible, and does not move.

I could really use some help!

EDIT:
Small update! I have gotten it to show up by removing the the effects/bumbone path thingy.
But it still isn't moving:s

EDIT2:
IT WORKS (/capsoff) yay!

Sorry for the waste of thread:p

Plystire
22
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 5th May 2009 10:18
Quote: "I have learned some more of the basics of FPI-scripting, and tried to make it myself."


I am very happy to hear that. I think anyone wanting to make a game with FPSC should do that.


I'm also glad you were able to get it working. Congrats!


The one and only,


incense
19
Years of Service
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Joined: 25th Nov 2005
Location:
Posted: 21st May 2009 22:23
I was hoping that you might share the details of how to make non-character entities follow waypoints.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.

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