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Work in Progress / First Encounter - FPS Shooter Game

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CSGames94
16
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Joined: 27th Dec 2007
Location:
Posted: 5th May 2009 00:22 Edited at: 9th May 2009 05:16
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-First Encounter-
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is a futuristic FPS shooter game that you can expect to become a trilogy.

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-Game's Story-
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The game takes place in the year 2110. During the day, a UFO crash lands on Earth's surface. They landed next to an U.S. military base, and as the object's door opened in front of the soldiers, the unknown inhabitants of the object walked out into the open, carrying their weapons with them. The soldiers quickly ran into their armory room to fetch some weapons, without seeing what these creatures were going to do first. The way the soldiers ran into the base scared the aliens and caused them to open fire on the soldiers. Starting a major war between the aliens and the humans.


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-Known Game Features-
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Advance AI
Allies will be supported.

Enemies will run away (depending on their rank) if they are out numbered and get help.

Enemies and Allies will dodge grenades and throw grenades when the are many enemies and no allies in the area.

Allies will not be overpowered like in Halo! (Your allies die so fast, Master Chief might as well not even ask for the marines help!)

Allies and Enemies will react to sounds realistically and will alert their teams an enemy is spotted.

Advance Physics
Included breakable objects like you have many enemies coming straight for you, but then you see an electric pole, fire at it and it falls on the enemies.

Impressive Particle Effects that interact with the world

Enjoyable Multiplayer Action
Including Free for all, Team death match, Capture the flag, and a game mode similar to the titan mode in Battlefield 2142, except mine will be a lot more fun to play. And vehicles will also be supported
in the game with the ability to add bots to the game.

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-In Need Of A Modeler and Level Designer-
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I need someone/people who knows how to model characters and objects, texture their creations, and animate them. Because the models I were using to test the AI and Animations with were FPSC models. And since they didn't give much information on the animation frames and the limb numbers, it resulted in messed up animations with the AI.

For level design, I need a person/people that can create inside and outside levels for me. Because I could not find the perfect design for the game's futuristic style. I can take care of the coding part of the game.

-(Edit)- It will be even better if you knew how to model trees as well.
CSGames94
16
Years of Service
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Joined: 27th Dec 2007
Location:
Posted: 5th May 2009 01:15
You can go on my website to look at some screenshots- http://csgm.webs.com/apps/photos/album?albumid=4904353
castek
16
Years of Service
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Joined: 15th Aug 2007
Location: Right behind you!
Posted: 5th May 2009 01:54
looks pretty good!Ill be looking forward to more updates!

"The Beginning is the end."
Windows Vista Ultimate SP1
INTEL PENTIUM DUAL E2200 2.2 GHz 4 Gb RAM GeForce 9600 512 mb
CSGames94
16
Years of Service
User Offline
Joined: 27th Dec 2007
Location:
Posted: 9th May 2009 05:16
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-Game Update 5/8/09-
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Added Footage of AI in action.
Change the player models to spheres to make it quicker to post new updates and because the animations are not very great on those models.

Here is the link-
http://csgm.webs.com/apps/videos/

-(Edit)- AI interaction is still being worked on.
CSGames94
16
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Joined: 27th Dec 2007
Location:
Posted: 20th Jul 2009 19:51
I'm still working on this game, just have not been posting any new information. I'm going to working on making a video of actually gameplay. And some new features I'm still working on is (1) The ability for enemies and allies to run out of ammo and switch weapons.
(2) If the enemies or allies run out of ammo for all of their weapons,
to look for more ammo or use fist.
Brick Break
User Banned
Posted: 20th Jul 2009 22:37
A few questions: What are you using to make this game, how do you want the levels designed, how long have you worked on this, and if you joined in 2007 then how come I've never seen any of your posts?

WINNER list:
Latch, Lee Bamber, TDK, TheComet
Thanks for the help!
CSGames94
16
Years of Service
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Joined: 27th Dec 2007
Location:
Posted: 20th Jul 2009 22:56 Edited at: 20th Jul 2009 22:57
Quote: "What are you using to make this game"

I am using DarkBasic Pro with Evolved's Deferred Renderer.

Quote: "how do you want the levels designed"

I don't need a level designer anymore, been getting better at it.
I just need a character modeler now. And I may need someone to combine shader effects for me.

Quote: "how long have you worked on this"

Since I have been waiting for characters, a lot of the coding is done.

Quote: "if you joined in 2007 then how come I've never seen any of your posts?"
Because most of my post probably are further down.
Veron
17
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Joined: 22nd Nov 2006
Location:
Posted: 21st Jul 2009 11:52
Quote: "if you joined in 2007 then how come I've never seen any of your posts?"


To be fair, you joined in 2008 and I've only noticed you about a week ago.

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