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Program Announcements / Awesome new SkyCars release! (v1.10)

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Hell IVIonkey
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Posted: 28th Aug 2003 09:50
Commercial... working on it ever so slowly. I'll probably try to market myself first before going for a publisher. Also, I'd like to see how the response is once the newsletter/gallery stuff has played out.

Preston C
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Posted: 28th Aug 2003 17:24
Sky Worlds, now if theres any project I'd love to work on, its that.



Hell Begins September 2nd at 7:30 AM. Yep, schools starting soon.
Magpie
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Posted: 30th Aug 2003 00:01
As well as the Chimerdoon Custom Level Pack that I'm working on, I am also trying to program another SkyRoads echo called Sky Roads 2. It is already quite good, but I'm afraid my DB skills aren't even nearly as good as HellMonkey's. So don't expect another SkyCars.

Mattman
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Posted: 30th Aug 2003 00:48
Monkey, i just had an idea...

Got a knack for finding secrets??? Jingot Racing --- A new brand of Racing --- Only from Nightwatch Studios
Wik
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Location: CT, United States
Posted: 30th Aug 2003 20:25
You should have it so that when you look at the "not availible in demo version" and hit enter the program doesn't freeze, end and gives you don't get runtime error 99

The rock has rolled!
Hell IVIonkey
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Posted: 31st Aug 2003 06:41
I didn't even notice that. Thanks for pointing it out. I'll fix it when possible.

Magpie
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Posted: 31st Aug 2003 19:24
Quote: Monkey, i just had an idea...
What is it Mattman?

Hell IVIonkey
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Posted: 1st Sep 2003 02:22
Oh, he emailed me the idea. It's kind of resolved/nullified.

Mattman
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Posted: 1st Sep 2003 05:56
Jus a quick request to team with him, I probably could have thought it out... lol.

Got a knack for finding secrets??? Jingot Racing --- A new brand of Racing --- Only from Nightwatch Studios

Hell IVIonkey
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Posted: 1st Sep 2003 12:59 Edited at: 1st Sep 2003 13:01
Hello all. Once again I need some feedback. Hundreds of people have downloaded SkyCars 1.10, but not a whole lot of different people have been saying things about it, save the few people in this thread, the fewer who emailed me, and the fewest who wrote at my forums.

I'm planning on a retail version of SkyCars, as most of you know. But in order to make a worthwhile investment of time (and make a more enjoyable game for you all), I need your suggestions.

Please see this thread at my forums:
http://galaxyware.dbpcommunity.com/forum/index.php?showtopic=21&st=0&#entry71
(Sorry if you have to copy and paste: linking isn't working)

Yes, what should be added to SkyCars retail version? Check out the list of things I started at the link above. Contribute ideas here or at the GalaxyWare forums (I recommend the GW forums, as they're quite nifty, but here is fine too).

Magpie
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Posted: 1st Sep 2003 14:56
Hey! It's only me and Bryce still on the Galaxyware forum. What do the rest of you think you're doing? If you like the game, get on the forum and download some levels. We need more registered members!

I bet no one can beat Chimerdoon IV

Mattman
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Posted: 1st Sep 2003 17:55
Im registered, will go on.

Got a knack for finding secrets??? Jingot Racing --- A new brand of Racing --- Only from Nightwatch Studios

Hell IVIonkey
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Posted: 2nd Sep 2003 11:07
Your suggestions have been duely noted. Thanks, and I'll see what I can do.

Anybody else have any ideas in addition? Diversity is good!

Magpie
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Posted: 2nd Sep 2003 12:21
What does your black hole scene look like? If you've done it yet. Or started it.

Magpie
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Posted: 2nd Sep 2003 12:23
Oh by the way, the little blue buttons it SkyEdit at the right side of the screen are a bit off. The render mode one says M on it, when it's actually R you should press to change render mode. Spent fruitless moments pressing M vainly to try and make a block ghost.

Hell IVIonkey
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Posted: 2nd Sep 2003 14:14
I fixed the SkyEdit issue just now and re-uploaded it. In addition, depth 0 no longer crashes, but defaults to 1. Also additionally in addition , the default background is "earth" and the default depth is "100", plus these values aren't cleared when you reinput them. It's nice.

My black hole scene: It started as 2 opposable swirley blue twirls, like the nexus-y swirley parts of a Mandelbrot fractal. It looked cloudy and kind of like an old twilight zone special effect. That was just a prototype effect though, and I may make it look more realistic later. By this, I mean I'll have a binary star system (for effect) where one of the stars has collapsed into a black hole and the other is sucking in gas, photons, generic matter. There will be an event horizon and thus an area in the middle that is pitch black. The gravity in the level will probably be randomly fluctuating or pulsating, just to make things strange. What lies through the black hole? Well, you'll see eventually...

Renegade
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Location: Israel
Posted: 2nd Sep 2003 15:03
Hmmmm perhaps you can do a better help system.
I mean when you press on Help youll have a menu with:
1. Introduction - about the game.
2. Help - your mission and all the portals etc.
3. Spaceships - the difference between the ships.

And puting the SkyEdit in the game
could be nice too.
Magpie
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Posted: 3rd Sep 2003 01:25 Edited at: 3rd Sep 2003 01:27
Sky Roads 2 ends with the SkyRider actually going through the black hole. We seem to have very similar ideas about this Black Hole. But at least mine looks WAY different to yours.

Imagine an invisible planet. Now pour random seas of vivid neon green acid onto it (not covering all of it) finally, surround it with stars. This is what my Black Hole looks like. Yes, I'm aware that it doesn't actually look anything like a black hole, but I was at a loss to find any other way to visualise it. I mean, a field of stars with a black patch in the middle would have been daft.

Pricey
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Posted: 3rd Sep 2003 16:51
th game is gr eat UB*(

';[ert go do

My programs don't crash... your computer does

http://johnsgamesuk.topcities.com
Magpie
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Posted: 3rd Sep 2003 18:19
Huh?

Hell IVIonkey
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Posted: 4th Sep 2003 10:10
Renegade: Good plan regarding the help menu. I'm still not sure if I want to include SkyEdit in the main exe though because of compatability issues in the level format and game engine between the shareware and full versions.

Helix: Your way of portraying the black hole is interesting, though the way you describe it, it sounds more like antimatter (well, sci-fi antimatter at least). At any rate, I'm curious to see how it turns out in the end.

Pricey: Umm, thanks I guess, though I'm not sure if you wrote that message in your sleep or on a Chinese keyboard!

Renegade
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Posted: 4th Sep 2003 16:05
When i said put them together I meant
in the same download let SkyEdit be in a diffrent folder
but in the main folder of the game.
Hell IVIonkey
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Posted: 5th Sep 2003 00:34
Righto. I'll consider it. It really depends on if I manage to pack my data in a way that both SkyCars and SkyEdit can reference the same pack file. I looked into DBC fileblocks, but they allude me.

Mattman
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Posted: 5th Sep 2003 00:41
I think pricey is using a keyboard and has numlock i think down.

Got a knack for finding secrets??? Jingot Racing --- A new brand of Racing --- Only from Nightwatch Studios

ChipOne
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Location: Canada
Posted: 6th Sep 2003 00:05
there you go, monkey...just sent you some coin. hope it helps.

great start in the industry, btw.

cheers.

-= i only do what my rice krispies tell me to do =-
Hell IVIonkey
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Posted: 6th Sep 2003 01:06
ChipOne, thank you very much for your contribution! I really do appreciate it and I'll surely remember your generosity. It certainly does help me fund the expansion of SkyCars and other such projects.

All the best,
Bryce

ChipOne
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Posted: 6th Sep 2003 01:10
maybe the dbp team will kick in the other half

-= i only do what my rice krispies tell me to do =-
Preston C
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Location: Penn State University Park
Posted: 6th Sep 2003 01:19
*NWC_Omega wonders if his parents would let him donate*

I'd love to see SkyWorlds, at any cost.

...

Well not any cost, but I'd contribute if my parents would let me.


Ordered Dark Basic Pro. 1-3 Weeks remaining!
School Started, let the CHAOS BEGIN!!!
Hell IVIonkey
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Posted: 6th Sep 2003 04:54
TGC contribute? I doubt it, but it's a nice thought.

No worries, I don't expect everybody who enjoys the game to be able to contribute. I know that I personally wouldn't be able to contribute to anything of the sort because I'm a little strapped for cash.

WarHunterX
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Posted: 6th Sep 2003 05:29
"I bet no one can beat Chimerdoon IV"
Was that a challenge!? Ill have to beat your level then, and flex my muscles as the (second, behind bryce) best scycars player! muahaha
Preston C
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Posted: 6th Sep 2003 05:57
can you beat my record?



Then you'll be second best SkyCar pilot!


Ordered Dark Basic Pro. 1-3 Weeks remaining!
School Started, let the CHAOS BEGIN!!!
Hell IVIonkey
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Posted: 6th Sep 2003 07:21 Edited at: 6th Sep 2003 07:23
Oh come on Omega, we all know you hex-edited your score.

WarhunterX, I'll be impressed if you can beat your own "SkyHell" track!

Magpie
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Posted: 6th Sep 2003 17:24
SkyHell? Helix want!

Oh yeah, just remembered that SkyCars don't work.

Preston C
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Posted: 6th Sep 2003 17:36
Eh, I cant beat my Omegas Flaming Chikara (boy thats a lousy name), I beat Warp to Antillia though.


Ordered Dark Basic Pro. 1-3 Weeks remaining!
School Started, let the CHAOS BEGIN!!!
Magpie
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Posted: 16th Sep 2003 22:23
Ditto. But the No-Tunnel bit at the end is very annoying

Preston C
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Posted: 17th Sep 2003 01:22
I did it just to piss people off!!!


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Magpie
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Posted: 18th Sep 2003 00:53
Thanks. It worked. Change it!

Preston C
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Posted: 18th Sep 2003 01:01
No thanks


Dark Basic Pro has arived! I can feel the power!
Magpie
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Posted: 19th Sep 2003 00:04
Fine. Have you ever finished Druidia 3?

Preston C
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Posted: 19th Sep 2003 00:08
Nope


Dark Basic Pro has arived! I can feel the power!
Magpie
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Posted: 19th Sep 2003 01:05
Haha! Have you ever finished Druidia 2?

Preston C
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Posted: 19th Sep 2003 02:56
Nope, Havent played in a while


Dark Basic Pro has arived! I can feel the power!
Magpie
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Posted: 21st Sep 2003 18:59
Mwahahaha!


Ahem.

Plystire
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Posted: 5th Oct 2003 09:52
Does anyone else think this game is.....oh what's the word i was thinking of....."insane"? no....."Hell"? no not that either.....

"Really really hard" will work I suppose.

My total score (legally) is 60 and only because i got 20 points for finishing (after MUCH crashing and MUCH swearing) the Leaving Earth tracks. I have yet to finish any other tracks.

Btw, if we have side boosters how come it's really slow turning while jumping? Shouldn't the boosters work just as well while on the ground as opposed to in the "air"?

Just curious

~PlystirE~
Preston C
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Posted: 5th Oct 2003 16:39
Quote: ""Really really hard" will work I suppose.
"


Practice makes perfect buddy, especially when you learn how to hex edit a file

As for the physics, Bryce wanted to make a remake of sky roads, and the physics are pretty much the same.


Dark Basic Pro has arived! I can feel the power!
Magpie
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Posted: 5th Oct 2003 22:40
An easier thing to do to boost your score and get at the better cars (which do do what you've just suggested plystire) is to make a level that starts you with 90000 points or whatever, rename a level from the SkyCars pack and then just rename your file so that when you go into SkyCars, you can play it and get tons of points.

<whistles innocently>

Magpie
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Posted: 5th Oct 2003 22:43
Plystire, if you want to get betetr at this game, try the Saturn and Warpgate levels; they're quite easy. Then go for tougher ones like Neptune and Asteroid Belt.

Don't try "Where Stars Are Born" unless your computer is faster than a greased cheetah in a frictionless universe.

Plystire
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Posted: 5th Oct 2003 23:29
Lol, good ideas Helix.

It just occured to me that maybe there's a reason that the EASY levels go first in order

Also that renaming of a created level is pretty much cheating Nice try though

~PlystirE~
Hell IVIonkey
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Posted: 10th Oct 2003 12:29
Heh, who needs cheating? Shame on you all . I don't know, but personally I found the Earth levels really easy compared to most of the other ones. The asteroids, on the other hand, were fairly difficult. Admittedly the game has a fairly steep learning curve, but once you get it, all the levels are pretty managable, save a few. Just keep at it and perhaps turn the game speed down a tad in the options menu. As far as mid-air jumps go, you do have limited control of the ship during the first second of the jump or so, but the amount of controllability decreases as the jump progresses.

The Dark Padawan
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Posted: 11th Oct 2003 02:53
sips for refuelment and says "this game so totally rokcs Hell Ivionkey

"Nintendo GameCube is the best" and " I am nearing the day I become a Jedi" - The Dark Padawan

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