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FPSC Classic Scripts / Random Object Spawning? (help)

Author
Message
GamerDude
User Banned
Posted: 8th May 2009 14:35
What I am trying to do is, like this.

if object "object assigned to script" is destroyed, spawn a random object from a list:
item 1 = Ammo\ammo1.fpe Prabability gets less per higer ammo#
item 2 = Ammo\ammo2.fpe
to item 15 is ammo
item 16 = Money\$200.fpe Probability gets less per higher cash ammount
etc..
item 20 = Characters\snake.fpe Probability = 10%, for snake only


those are just random fpe locations.

please help me with this.

thanks

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Hacksaw Games

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