Hello,
I think the above statements aren't fully correct. I'm using Bryce 4, and I tried exporting the Terrains in 3DS format and then converting it in DirectX format. It's all explained in detail in the manual (page 201-203) or in the book called Real World Bryce4 (page 397-403).
Brief summary:
1. you create terrain
2. choose File->Export Object and pick-up 3DS format
3. in the Terrain Export Lab choose the Polygon Count an other options
4. use 3DExploration (ot any other tool for converting file formats) to convert to X. file
5. use the metod described here for walking on the X. files:
[href]http://www.darkbasicpro.com/apollo/view.php?t=8005&b=6
I hope I was of some kind of help.
Kind Regards,
Tomaz
Why some people take programming so seriously ?