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FPSC Classic Scripts / PLY'S Mod alteration

Author
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A r e n a s
16
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 11th May 2009 09:16
Hey Ply, would it be possible for you to cut out the menu in your mod so that when its all build it goes straight into the game? And if you cant do it could you release one of the source code of a newer version of you mod so that we can cut out the menu our selves. I recon if this could be done then it would mean that incorperating FPSC with DBPro it would look soooooo much better and more profesional

http://arenas4146.webs.com/
Apple Slicer
16
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 11th May 2009 09:23
Wow.

That idea has been made a while ago. (sorry if I sound harsh but...)

You can do this with Stock engine too.

A r e n a s
16
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 11th May 2009 09:38
I thought of that a while back but now i have made so many scripts which require the second newest plys mod and if i use the stock engine none of them will work... The scripts cant be rewritten in the stock version either...

http://arenas4146.webs.com/
Plystire
22
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th May 2009 14:03
Open up the title page's fpi file and alter that so that i instantly does what the "New Game" button does.


The one and only,


A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 11th May 2009 18:50 Edited at: 11th May 2009 20:13
Ok ive had a go at the manipulation and have changed this:



To



For some reason it all crashes though Any help anyone????

With a second edit:



It goes straigh into the game but misses out the loading screen which wouldnt be so bad but if i press ESC it exits the wjhole game Why is it so complex

http://arenas4146.webs.com/
Plystire
22
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 13th May 2009 07:04
Script lines need TWO colons and ONLY two colons. You have three there.


Remember, the first colon is basically saying "IF" and the second colon is saying "THEN".

You want your script to say:
IF state=0 THEN destroy


This is not the best, nor logical way to approach it, however.

In order for menus in FPSC to work, it NEEDS to load that pointer HUD (You see the line that says "hudmake=pointer"? That's the one I'm talking about)
And it may also be a good thing to keep the music line in there for old times sake.


The one and only,


A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 13th May 2009 21:56
Nope it hasnt made any difference to the outcome... This what i made:



Would it not be easier for you to release an edited version of your MOD (and include a command which creates a file when you enter the victory screen so that DBPro can tell if you have completed it)?

http://arenas4146.webs.com/
Plystire
22
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 13th May 2009 22:02
It might be easier for you if I did that, but I am currently busy with other modifications.


The one and only,


A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 13th May 2009 23:41
I was just askin.... Any way im gonna probably leave FPSC for a while as im also working on another project. If there are any new threads i'll check and try the suggestion but other than that im gonna wait for an epifany as far as the scripts that im making go...

http://arenas4146.webs.com/

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