Red Eye,
I do not mean throw entity through a wall, the problem I have at present is - if the entity thrown is too close to a wall when you transport the player falls out of the map.
Also the player can get stuck if transport near map scenery (other entities/segments)
So the script needs to somehow move the entity away from walls or other entities when it lands (re-position)
Or when the player transports re-position the player if not 100% clear of obstructions.
I think this cannot be done with FPSC but I am open to suggestions.
Thanks