That's so close to being ready to go. The remaining things for spitfire are:
- Make the levels (the main work load, even though these are simple text files, they take a lot of play testing)
- Scoring system (complete hall of fame)
- Add in the option to jump to the a specific level, rather than play all the way through the game
- Add a game completion victory screen type thing
- Play test and tweak variables to get difficulty balance right
All the remaining coding I could polish off in one day, if I had the time! It's the level creation and play testing that'd take the time. I even meant to finish it off last weekend, but got demoralised when I realised I'd spent over an hour testing a level, to get the balance right.
There is one possible option with that game ... remove the campaign type mode, and just provide the "jump to level" mode. Then open it up to the community to make the levels. We could then choose a short list of those levels together, and put them into the campaign mode.
Again, it's just finding time. I would release it as-is for people to play, but the first 6 levels are unbalanced, and to be honest, a bit boring. There isn't even any dogfighting in them, as I was leaving that for later in the campaign. So I really need to get some levels done, and make them more fun before I release the game. That game isn't dead though. It's so close to complete, I'd be silly to throw it away.