Quote: "I'm pondering whether to full out switch, or just stick with Blender."
You can use both, like me. There are times when I need a feature that's in Blender but not trueSpace, and there are times when I need a feature that's in trueSpace but not Blender. You can export using the .X file format in the Model side and load it into Blender, and then you can use Blender's .X export and load it into the Model side. Don't use the Workspace side's .X format, because Blender can't load it. The .X of Workspace is only good for your final export into DBPro (assuming that's what you use), trueSpace can't even load it (it only exports it)
Quote: "How would I go about modeling something like a face then without starting with a cube? "
Currently, I'm attempting to make my first character model. I have no experience doing such a thing, so it's really trial and error for me. I find that it's best to model heads from cubes. I've tried with spheres and cylinders as well, but I haven't been able to get them to look right.
Quote: "I'll just toy around in TrueSpace for a bit and see if I like it."
That's always the best way to do it. Even if you don't like it at first, go back to it. I hated the new "Workspace" thing at first, because it's harder to use. But, after I gave it a few weeks, I went back to it, learned how to customize the layout, and it fit my modelling style like a glove. Stick with it, adapt it to your own needs, and you'll like it just fine.
Swordfight! My cheesy little first game!
http://forum.thegamecreators.com/?m=forum_view&t=147808&b=36