Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / Question About Background Animation in DB 1.13

Author
Message
bsgamemaker
21
Years of Service
User Offline
Joined: 16th Jul 2003
Location: United States
Posted: 16th Aug 2003 11:28
To Whom It May Concern,

I was just wondering is it possible for DBC to handle background animation such as spectators at a ball game. I noticed on that new arcade style game VICTORY ROAD has spectators but they are flat images/textures and wonder is it because DBC can't handle multiple animations at a time. But that could just be how the person that created the game made it. I understand also that DBC may have limited resources and surely DBPRO could handle it all. If it is possible through DBC, I would really appreciate anybody's feedback.
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 16th Aug 2003 11:51
you could simulate a background image with a 3d plane(plain), they can be used as buttons as well.

just slide multiples ones backward or forward by 0.1 in the distance calcualtion for them so theres no horrible clipping etc..

in this component

Z# = Screen Height()*0.83


a large one would cover the screen but in fact its a 3d panel in the background.

you could make a few backgrounds this way and ghost the closer ones as well as adding set object parameters would be cool.



bsgamemaker
21
Years of Service
User Offline
Joined: 16th Jul 2003
Location: United States
Posted: 17th Aug 2003 11:27
What if I could use animated models for spectators such as used in Unreal Tournament, and of course create them in Low Poly? And maybe they wouldn't use as many resources that would slow the game, basically when its created in DBC.
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 17th Aug 2003 15:58
provided u limited each model like a unit of crowd people in a box and not one model per person then sure

u could animate cool mini mexican waves then

bsgamemaker
21
Years of Service
User Offline
Joined: 16th Jul 2003
Location: United States
Posted: 18th Aug 2003 13:17
So basically if I don't make one model per person, do I somehow connect a bunch of mini models together and have them seated on bleechers or something like that. And just create mini animations of people cheering, taking pictures, and waving etc.....
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 19th Aug 2003 07:31

Login to post a reply

Server time is: 2025-05-19 16:04:55
Your offset time is: 2025-05-19 16:04:55