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DarkBASIC Discussion / 3d texturing program

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That1Smart Guy
16
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Joined: 26th Feb 2009
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Posted: 4th Jun 2009 02:20
is there a good program that allows you to import a 3d model, draw on it in a paint like fashion, then export a texture for it?

There are only 10 kinds of people in the world, those who understand binary and those who dont
Libervurto
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Joined: 30th Jun 2006
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Posted: 4th Jun 2009 02:30
Blender has something like that.
I played around with it but I'm a bit of a novice.

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BN2 Productions
21
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Posted: 4th Jun 2009 02:45
LithUnwrap is good, but not supported anymore. You would have to search around for a while to find an old download. It isn't exactly paint like, but you are able to UV map an image to a 3d Model (kinda tricky though).

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 4th Jun 2009 02:58
isnt UV mapping positioning an image onto an object?

if so then thats not what i want, I want to be able to do the opposite, draw on the OBJECT then have it make a texture from what I drew

There are only 10 kinds of people in the world, those who understand binary and those who dont
BN2 Productions
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Posted: 4th Jun 2009 03:01
Hmmmmm....It could be done in darkbasic. You could have a 3d model UV mapped with a blank (white) texture, but done in a special way (so it each part would have a unique location on it with no wasted space) and then Cast a ray and see which faces it collides with. Whichever one it does, it will alter the color at the correct position of the UV image with it. Would take some advanced stuff, probably sparky's collision dll, but it COULD probably be done in darkbasic alone.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Robert The Robot
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Joined: 8th Jan 2007
Location: Fireball XL5
Posted: 5th Jun 2009 16:02
@That1Smart Guy
Have you tried Metasequoia? That has just the feature you're asking for, you can paint straight onto the model with any brush texture. The feature is a little buried (can't remember where off the top of my head) but it is there, even in the slightly limited free edition. Might be worth a look...

@BN2
Wouldn't it just be simpler to take a UV mapped model, move a paint brush over the texture, grab a new image of texture + paint brush and apply this new image to the model to show you what you would get? Then you could click the mouse to commit the change, and the new image replace the original texture.

The way you're suggesting is great, but it fails to take into account that different faces may share UV coordinates (e.g. part of the model could be a mirror image of the rest) and the user might not realise that they were modifying more than one face.

"I wish I was a spaceman, the fastest guy alive. I'd fly you round the universe, in Fireball XL5..."
feiting shadow
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Posted: 6th Jun 2009 08:24
wrong forum, but ummm... tattoo 3d. I think it's free, used to be 30 bucks. Maybe it's just "Tattoo" instead of "Tattoo 3D"... something by that name.

ZBrush as well, but that's 700 dollars, and I'm not too sure if it does that. (haven't had 700 extra for awhile). And blender's texture paint does do stuff like that, or vertex paint/vertex weight or combo of both. It's in the manual, but I have yet to use that.

Signed
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That1Smart Guy
16
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Joined: 26th Feb 2009
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Posted: 6th Jun 2009 08:28
ya I realize this is the wrong board, didnt think there was a board for this stuff tho until I checked after I made this thread

ill look into some of those although I think its safe to say I wont be getting ZBrush

There are only 10 kinds of people in the world, those who understand binary and those who dont
That1Smart Guy
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Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 6th Jun 2009 08:38
i like that tattoo 3d, thats exactly what i needed, thanks

didnt really need it but just one more cool tool to have if and when I make the jump to 3d

There are only 10 kinds of people in the world, those who understand binary and those who dont

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