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3 Dimensional Chat / Sexy bald woman!

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Van B
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22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 17th Aug 2003 16:06
Almost done with the mesh, still needs smoothing out and the head and shoulders need work.

About 1600 polys.




Van-B
My cats breath smells of cat food.
Dreamora
22
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Joined: 20th Sep 2002
Location: Switzerland
Posted: 17th Aug 2003 16:41
looks good but in some way "unnatural" ... think has to do with the proportions of the chest.

Energizer
21
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Joined: 7th Jul 2003
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Posted: 17th Aug 2003 17:33
Looks nice.
But I think that bold and sexy shouldn`t come in one phrase
Eddie Gordo
22
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Joined: 14th Jan 2003
Location: Ohio - USA
Posted: 17th Aug 2003 17:59
Uh...her boobs have more polygons than the rest of her body...is that part of the "sexy"...and i agree with the porportions, other than that pretty good human.

Visual Programming Studio ORANGE
Replacement IDE for Dark Basic Professional...
(Will Be Availeable When This is Removed)
Eric T
22
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Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 17th Aug 2003 18:07
Well if its for a DOA game ...it fits right in... (ah yes... Dead or Alive.. inovators of the breast jiggle)

Working on 4 projects 2 RPG(programming texturing and 3d map), 1 3rd person shooter (Programming), and a special project.
Arrow
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Joined: 1st Jan 2003
Location: United States
Posted: 17th Aug 2003 18:40
The way she's standing seams a bit unnatural, and yes, the chest looks a bit off.

Teenage Male Geek + Female Remotly Interested in Common Geek Activities = Teenage Male Jackass
Mattman
21
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 17th Aug 2003 20:31
Her back looks chunky.

Does it matter if i have a sig???
Toilet Freak
22
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Joined: 16th Dec 2002
Location: Australia
Posted: 18th Aug 2003 09:06
lol, looks a bit like one of my first models of a human, was quite scary in my oppinion(my model), my friends really critted it, and one of them even hit me for making such a screwed up ancient(like 200 year old)looking female(it did look oldish looking considering it was meant to be in the teenage years)lol, I guess I deserved that, and what the hell was I thnking making a human model as my first model, so very stupid, (echoes in head)(kicking self---somehow---)

DreamersScars-Toiletfreak-
If you need a animated chara go here... It isn't that great but it'll do as a tester model thingy http://users.tpg.com.au/users/cnkyk8k2/index.html
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 18th Aug 2003 09:12
very nice, nearly perfected how much oil has she got on to get that specularity fruedian slip


good work Mate, my only niggle is the armpits near the breast look a little sharp. Is that were you have placed a crease of sorts?

Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 18th Aug 2003 13:01
Ahh, I see the crease now, just gotta stop looking at the boobs to notice it - It will be fixed.

I'm still smoothing it all out, I've improved the head, shoulders and back and I'm UV mapping it now.


Van-B

My cats breath smells of cat food.
ifman1
21
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Joined: 3rd Jul 2003
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Posted: 18th Aug 2003 13:13
BOOBIES


Sex Junky... Looking for a Dealer!
WindTech
21
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Joined: 7th Jun 2003
Location: United States
Posted: 18th Aug 2003 13:31
good god man, she'd need a 30lbs back pack to stay upright. You know women with 'tit'anic breasts often have serious back issues right?

Live as if to die tomorrow...
Learn as if to live forever.
actarus
22
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 18th Aug 2003 15:48 Edited at: 18th Aug 2003 15:50
People have already mentionned the front shoulder but I think no one really pointed out the problem.

You need to horizontally connect the side of the pectoral to the under-arm+biceps area(look again at the antomy pics I posted on RGT) so when it deforms(assumed),the rest of the skin will follow giving a fleshy realistic deformation similar to that of the muscles.

The butt isn't bad but the crease makes it look like there's a metal string thrusting into the hips.Try relaxing this area and pull some verts from there.

The back torso is messy but I think it was mentionned,still,no real help so here I go.

The muscles in the back flow from the top to bottom(with some small curves) so the idea is to get a vertical strip pattern of egdes that will define the laps and that 'wrong crease' around the hips.

You might also want to correct the legs and hips which,from the top pictures look just fine but from the other angles they look a bit Arc'ed.

Try making most of your editing in the Perspective view as,contrarily to what most people will think,the orthographic ones won't show all the profile of your mesh as it is a head-on view(different FOV).

BTW:You could make a pair of low poly breasts using only a few extrudes and still get enough poly to animate them with jigglings.

Just need a cute face and you got a game-worthy model

Keep it up that's good modeling.

If I've seen it all before,why's this bus taking me back again? @_@
actarus
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 18th Aug 2003 16:07 Edited at: 18th Aug 2003 17:13
Also,it looks like you used a boolean union for the breats am I right?

If so,you really should try Truespace's Metballs if you like using Booleans(funny,bool in French is a short for breasts anyways).

It's the same thing as booleans ecxept that the software will interactively show in REALtime ALL of the mesh's operations according to the child...For instance the polygons that will 'join them' update as you move the second object to show the connectivity of both...Very nice.

If I've seen it all before,why's this bus taking me back again? @_@
Van B
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Location: Sunnyvale
Posted: 18th Aug 2003 17:54
Thanks for all the pointer Act - I'll be spending tonight cleaning up the model and looking into all the points people have raised. I reduced the boobs a little, and the back and shoulders are much better now. The boobs are mesh spheres that've had vertices/polygons removed from one side, then sorta stretched over the gap in the chest and edited into shape. Probably not conventional but starting with a sphere is a good way for me because I've no idea howto affect the normalisation in Max (Rhino has very little support for normals) - is it just me or is there not enough control over normals in all modelling software. I usually wait till after texturing, then weld the model back together then calculate the normals. The model is cut up so that I can cylinder map most of it then mirror, to save time and hassle on texturing.

I will probably do the rest of the editing in Max, get used to mesh editing in there because I like the nice quick vertice welding, Rhino has no realtime shaded preview, so it makes it pretty difficult to judge smoothness. I reckon most of the bugs will look much better with a little welding. I won't be showing any more renders once she's UV mapped and animated, it's for a tech demo and I don't want to give too much away. For sharpness, the legs and waist have been left sorta seperate, this is because she'll always be wearing underware and I want a sharper edge. It'll make more sense when you see the demo.

Incidently, the boobs are 103 polys each - total 1600 polys. She'll be the only character on screen so I can afford this generosity.


Van-B

My cats breath smells of cat food.
actarus
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Posted: 18th Aug 2003 18:03 Edited at: 18th Aug 2003 18:03
With only one character on-screen at the time you can go up to 5000 polygon or more.

- is it just me or is there not enough control over normals in all modelling software

Indeed that's why I love Wings3D.

-I like the nice quick vertice welding

Check out the Snap options and put it to Vertex(having Midpoints is also useful for edge editing),then to weld try the Weld Target operation,it's even faster.

If I've seen it all before,why's this bus taking me back again? @_@
Jonny_S
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 19th Aug 2003 02:21
ahhh I love a nice set of jiggles good work

The man with no sig
Easily Confused
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Location: U.K. Earth. (turn right at Venus)
Posted: 19th Aug 2003 02:47
This gal isn't going to be made to run is she? She would knock herself out

Programming anything is an art, and you can't rush art.
Unless your name is Bob Ross, then you can do it in thirty minutes.

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