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DarkBASIC Discussion / ok, I need some pro help. Someone who knows there 3D stuff...

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Squall alias Leon
21
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Joined: 31st Jul 2003
Location: United Kingdom
Posted: 17th Aug 2003 17:59
ok, heres the thing. I'v been nagging and nagging about 3D objects and got load of programs, Milkshape, DoGA L3, TrueSpace etc. When I made a model in Milkshape I got sonone who I can't remember the name of, say it didn't work because DarkBASIC DOESN'T do mesh disformation of summat... Then I thought, hang on, I got these programs because people told me these were good modellers to make human models and animations with because I don't understand how to make a model using different using differnt .X models or shapes and using all the 'Limb' commands. So I beg of someone, Help me!!! Explain to me what I do to make them in DarkBasic from beginning to end, no technical jargain coz I'l be reading this at night after I get in from work.

Thankx
sgt_slamy
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Posted: 17th Aug 2003 22:35
Ok take this from a milkshape 3d expert(me). You are right that DB does not support mesh deformation, so you wont be able to play any MD animations in DB. However, you can animate models in milkshape without using mesh deformation. You simply have to make your models out of different limbs instead of just one mesh. Its actualy much more easy to animate models in this manner(even if it doesnt look quite as nice as a well animated mesh deformation model). Then you simply have to export the model to .X format and voila, a fully animated model usable in DB. One more thing, milkshape has two .X exporters. You must use the second one for it to export the animations. The first one will not export them. You MAY need to download the second .X exporter from the website because I'm not sure if it comes with the new version of milkshape or not.
hope this helps!

Squall alias Leon
21
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Joined: 31st Jul 2003
Location: United Kingdom
Posted: 22nd Aug 2003 14:05
Problem: How do I add more than one object into Milkshape? It doesn't let me. When I import a second object it asks me weather I want to delete all other objects before importing. I say no and it says "Nothing Imported!". I need help. I can only make and export .DXF, .VRML, and .X files in DoGA. I used a DXF in Milkshape (because .X isn't on the Import List) and tried importing another DXF file and it brought up the problem.

Can someone make me an easy to read way on how to make a model from loads of limbs please? It would be a great help to me.
Andy Igoe
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Location: United Kingdom
Posted: 22nd Aug 2003 15:40
Mesh deformation is far superior and supported in DBPro so that is something to consider.

I couldn't begin to explain Milkshape because I don't know the program, but I could demonstrate the process in Max if you have it? You said, "etc."

Select a portion of the mesh and from the Edit Mesh menu select Detach. Done.

You can link the two limbs together using the chain tool by click dragging from daughter to mother. You can also edit the individual limbs rotation axis in the same way you would an object in a Max scene.

Pneumatic Dryll
sgt_slamy
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Posted: 23rd Aug 2003 03:34
why do you need to import? are you importing allready made models? I'f you are, forgive me. I thought you were making your own
Squall alias Leon
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Location: United Kingdom
Posted: 23rd Aug 2003 14:42
ok i'l explain what I mean by import...

I make the limbs in DoGA L3, and export them as DXF files. Thats what I mean by import, I Import my on limbs I make..
I then IMPORT the DXF files (the limbs I make)...
Sort out the materials and groups before saving...
Then after doing that with every DXF limb I've made, I open 'Append' each different file to each other. In the end this gives me a fully pieced object...BUT I've a problem...

1. Am I doing this write to save as .X and animate models?
and 2. If so, How do i use the keyframes thing to animate it?

(I don't have Max, and I don't do online payment so no DarkBASIC Pro)
sgt_slamy
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Posted: 24th Aug 2003 22:51
Well, here is one way you could do it. Import a limb and save it in ms3d. format. then in the file menu click new and then import another limb and save it. keep on doing that untill you have all your limbs saved as different ms3d. files. Then open one up and goto the merge option, click on another limb and it will bring it into the window. Merge all of your limbs into that one file and voila! you have your limbs in one ms3d file. As to animating, that would take me a heck of a long time to explain so im not going to do it. There are some good milkshape tutorials on polycount.com though, they will tell you how to animate. Just do what they do but instead of selecting different vertexes and assigning them to bones select different limbs and assign them to bones. You will know what i'm talking about when you read the tutorial hope this helps!
lothlorien
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Joined: 3rd Aug 2003
Location: 1/2 way up a welsh mountain
Posted: 25th Aug 2003 01:10
Read this to try to solve my problem left in forum for new & thick people like me. I tried to get my free trial of milkshape to export in X format without success !!! could be me not doing things correctly. But I also want to edit standard DB (Not Pro) 3d. There are some great models I would luv to work with, & wan't to add own render. Trouble is I can't find a programme (free to start with) to import & export .X format
sgt_slamy
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Posted: 25th Aug 2003 01:39
has your trial version run out of time
Squall alias Leon
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Joined: 31st Jul 2003
Location: United Kingdom
Posted: 25th Aug 2003 13:10
I registered

I'm checking the tutorials now.

Thanks sgt

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