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Dark Peanut, Thanks!
Quote: "Sorry for loong post! I just felt that some real CC might be something you're looking for. You guys already know how much I enjoy what you've done so far. "
I suppose it's my turn for a long post.
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Errant, C&C is always appreciated! The concept of buying weapons and paying to unlock new areas was straight out of Call of Duty's Nazi Zombies game. The game (from Call of Duty) was just a bonus mini-game, and didn't follow the storyline of the main game. It doesn't make sense at all when you do stop to think about it, but you're having so much fun killing the zombies and trying to reach new areas, that it's one of those things they can get away with
Anyway, the "update", unfortunately, isn't going to make August obviously. It probably won't be shown on the forums until late this January (after I get my hands on bond1's FPSC-changing shaders). But we have to decided to change a few things. For one, this new game, will break the 'fan game' status, and become it's own title (or at least we're going try).
We will be using Fenix Mod's Dark AI, so the zombies will stop getting stuck in other rooms, and will always find the player (and other survivors "allies") whereever they are. Secondly, we're changing the gameplay to make more sense (as you said). Instead of purchasing weapons from the walls, and instead of getting 'magic' cash for shooting zombies in the head, you'll have to seach the area for supplies, ammunition, weapons, and etc, and then use new commands along with the inventory system to trade weapons and supplies with other survivors to obtain more firepower.
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PW Productions Manager, I can't remember the exact texture I used for the walls, but it was on CGTextures.
Kravenwolf