Hi, I was wondering whats a good poly limit to stick to with 3d models?
I own DBC, but im getting Pro very soon so I suppose this is a pro question.
I want to make models that look good but dont need a super fast turbo nutter system to display them.
About 1999, a game came out called Redguard and the approximate polycounts were:
Main character:- 550 approx.(higher because he was always on camera)
Guards:- 350 approx.
Villain:- 380 approx.
Dunno if the specs help, but ive got a p3 866, radeon rv100(7000 series, 64m sdram), 256m ram.
With these specs i can run delta force-black hawk down(which uses fairly detailed models and environments) at a guess of about 20fps.
I am also limited to no more than 60fps in DBC (a tech demo of dbpro ran at 62).
"It's amazin' what you can do with a computer and access to t'internet"