Hey guys and girls!
I have a small problem. You all know how to render a background and slap it on a plain object so it looks 3D. That's all fine and good, but my problem comes when I go a step further. Now I want to render a full 360° surround image in one big strip, and texture it onto an inverted cylinder around my level, so the background looks 3D, but doesn't take up too much processing power.
When I did this, I noticed that the perspective of an image taken straight in front of the camera is different than if I take the same image of the scene from the side of the camera. Because of this, the 360° image strip is all screwed up and doesn't look 3D at all, but more like a few plain objects thrown together.
How can I make a strip like this? A step might be to set the camera to orthographic, but I wouldn't have a clue how to do that...
Any help is greatly appreciated!
TheComet

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