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FPSC Classic Scripts / WILL PAY FOR ADVANCED ENEMY SCRIPT & basic scripting tips.

Author
Message
EGG HEAD OF DOOM
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 4th Jul 2009 20:39
well i'v been looking for a good enemy script but i couldn't find one, so that means that i am willing to pay for 2 enemy AI scripts that can:

first AI
1. stand guard until it sees you
2. will briefly shoot then go hide behind another entity
3. then pop out of hiding and shoot and repeat until its health is low
4. when its health is low it will charge at you guns ablazing.

second AI
1. will stand in place for a few seconds and then walk about 1 segment in a random direction and repeat until it sees you
2. after it sees you it will shoot at you until you shoot at it for a while.
3. when you shoot at it it will strife and duck every few seconds.

i know this is asking for a LOT but simply cant do all the animation scripting and a few other things. but i'm willing to pay

and for the tips i have only one Q for now. what is the basic idea of "when you press this key, this will happen."

super-duper-uber-goofee-goober-thanks and once again i know i'n asking for a lot and i don't blame you guys if no one is up to this.
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 4th Jul 2009 21:02 Edited at: 4th Jul 2009 21:08
Self destruct has been activated!

T-Minus [make your guess here] seconds until thread lock!

No script requests

Shaun Of The Dead
16
Years of Service
User Offline
Joined: 28th Jan 2009
Location: Wouldnt you like to know :P
Posted: 4th Jul 2009 21:05
Depends how much he is offering

EGG HEAD OF DOOM
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 4th Jul 2009 22:48
why is their no script requests. and besides i am asking for tips also so at least let me keep this thread for that but edit it or something

oh and Shaun i would probably offer around 10-20 or 30 dollors.
shadowfire
16
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 5th Jul 2009 18:56
i swear ther are loads of free advanced ai scripts out there already.

oh, and conjured... T MINUS (ooohhh... lets say) ROUGHLY 1 DAY UNTIL THREAD LOCK. no script requests please.

shadowfire productions - where everything's awesome
(please tell me if anything i have said is non-constructive)
Bugsy
16
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 11th Jul 2009 06:04
I'll do it. email me for pricing YOU have to test them though sound good?

[email protected]
EGG HEAD OF DOOM
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 27th Jul 2009 23:17
WOW the thread isn't locked?

well i don't need anymore help so i would like it if someone locked.

Thanks

mAcpo
17
Years of Service
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Joined: 3rd Dec 2007
Location: USA
Posted: 27th Jul 2009 23:22
did you come up with a script? I am looking for something very similiar!
EGG HEAD OF DOOM
16
Years of Service
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 27th Jul 2009 23:45
well Bubsy and i are working on it, but there hasn't been much progress. sorry.

meteorite
18
Years of Service
User Offline
Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 28th Jul 2009 03:45
Search for Airslide's AI, I've been told its amazing

Bigsnake
16
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 28th Jul 2009 04:04
there are tons of cool scripts , such as Airlide's AI, Ive also heard that is amazing. The other choice is to find a way to get darkai working with fpsc but I think they are already doing that in the migration.



Mods - Is this image still to big (Y/N) Delete the wrong one please
Crusader2
16
Years of Service
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 28th Jul 2009 04:10
Quote: "The other choice is to find a way to get darkai working with fpsc but I think they are already doing that in the migration"


I know that it's already been done by someone.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Bigsnake
16
Years of Service
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Joined: 7th Apr 2009
Location: England
Posted: 28th Jul 2009 04:12
really ? I could try it cause I have bother version but its probolly hard , Ill see what I can do though



Mods - Is this image still to big (Y/N) Delete the wrong one please
EGG HEAD OF DOOM
16
Years of Service
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 28th Jul 2009 06:21
those scripts you guys mentioned are good, i have most of them, but i'm looking for ones that are more specific

A r e n a s
16
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Joined: 9th Jun 2008
Location:
Posted: 28th Jul 2009 11:44
Just wanted to try my new sig This looked like the thread to do it in

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
EGG HEAD OF DOOM
16
Years of Service
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 28th Jul 2009 18:42
uuuummmmmmm...ookay

JRH
18
Years of Service
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 4th Aug 2009 00:45
I'd like to try and make that script. Sounds like
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 4th Aug 2009 21:47
Quote: "i am asking for tips also so at least let me keep this thread for that but edit it or something"

lol
they didn't lock it

Quote: "WOW the thread isn't locked?

well i don't need anymore help so i would like it if someone locked."

lol
they should have locked it?

Quote: "there are tons of cool scripts , such as Airlide's AI, Ive also heard that is amazing. The other choice is to find a way to get darkai working with fpsc but I think they are already doing that in the migration"

Here's a tip/idea

First, use the MAIN AI for just that and treat it like a MAIN ROUTINE
Let it call the other actions based on conditions like the character's activated state.
That way, you don't exceed the line limits trying to code all of the functions into one script, because each behavior is a separate script.

Next, separate each behavior as in COWARD/CHASE/FOLLOW , oh wait a minute, that was already done in the stock script structure.

So, just make your main ai the heart and soul of the advanced ai, and let the behavioral scripts do the rest.

I am sure you can loop back to the main to make the transitions between behaviors with slight modifications to the stock scripts.

I have avoided advanced ai for my enemys since I am dealing with zombies, but its only a matter of time before they get advanced (battle of the dead).

EGG HEAD OF DOOM
16
Years of Service
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 4th Aug 2009 23:18
thats what me and Bugsy are doing

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