Quote: "i am asking for tips also so at least let me keep this thread for that but edit it or something"
lol
they didn't lock it
Quote: "WOW the thread isn't locked?
well i don't need anymore help so i would like it if someone locked."
lol
they should have locked it?
Quote: "there are tons of cool scripts , such as Airlide's AI, Ive also heard that is amazing. The other choice is to find a way to get darkai working with fpsc but I think they are already doing that in the migration"
Here's a tip/idea
First, use the MAIN AI for just that and treat it like a MAIN ROUTINE
Let it call the other actions based on conditions like the character's activated state.
That way, you don't exceed the line limits trying to code all of the functions into one script, because each behavior is a separate script.
Next, separate each behavior as in COWARD/CHASE/FOLLOW , oh wait a minute, that was already done in the stock script structure.
So, just make your main ai the heart and soul of the advanced ai, and let the behavioral scripts do the rest.
I am sure you can loop back to the main to make the transitions between behaviors with slight modifications to the stock scripts.
I have avoided advanced ai for my enemys since I am dealing with zombies, but its only a matter of time before they get advanced (battle of the dead).