@Kravenwolf
I totally agree with your first two paragraphs... You make a great point! When I make textures (you can find them via TurboSquid), I can only do so because of the accessibility of great tutorials; the same goes for my brother/colleague and his models. There IS a severe lack of willpower AND interest when it comes to custom media! People seem to want EVERYTHING for NOTHING... and that's not how art works (Three years at
OAA/Fitton Center for Creative Arts taught me that
). There are learning tools out there; my beef is more accessibility (sorry to be a n00b sympathizer). I personally have no problem with the search bar, but sometimes that just doesn't cut it. I've noticed that search parameters on TGC are horrid to say the least and drudging through Google can be a pain. I know that it's pretty stupid to complain about something as pitiful as
searching, but that does unfortunately turn a lot of people off. We're too used to instant gratification, pure and simple.
Also, I in no way meant to say that every artist (to any degree) needs to distribute something/anything. That causes too many problems in itself... Every FPSC game would then be a cookie-cutter amalgam of the last, and no one wants that. There's barely enough creativity in the industry as is
!
I guess I went a little overboard with the first parts of my rant... oops
but at risk of sounding like a communist, I will have to disagree with this:
Quote: "Again, it would be nice if everything shown on the forums were made available to everyone else free, but it would never happen Commercial mods such as Project Blue and Horror mod, obviously cost money to purchase so their developers can get something in return for all of their time and hard work. Requiring them to give away their source code so other programmers could use it freely and make their own mod in a fraction of the time and sweat, would mean no more profits for the original developers; which would mean no further reason for them to keep working them."
I have always been a big fan of Open-Source software; I even contribute on a few projects myself. The problem with the standard developer mentality (not just FPSC by any means... Devs all over the world do this) is that the goal is again (in my mind, at least... many of you might disagree),
instant gratification! From where I'm standing, which may sound harsh, many developers tend to want (or need... I'm broke right now too) money up front. I have no beef with that, honestly! A person has a right to profit off of their intellectual property... It's how one makes money without becoming a corporate slave (my mom was a hippie...sorry)... Though from my perspective, being "Open" isn't about "Free", far from it actually!
Bear with me for a bit: If all mods
were open, people would find it easier to mod, right? If people find it easier to mod, more features are made, right? If more features were made, better games would get made, right? Now... if people (like me) are already making money off of vanilla FPSC, think about all of the great games that would be made with nearly limitless mod features... Games with particle effects, timer-based movement, duel wielding, smooth shaders, open environments.... All the features of say... Valve's Source Engine! (I've done the math... Combining the best features of every major mod, and many minor ones WILL stack up to similar results). Yeah, people stop making money off of mods, BUT instead make money off GAMES! FPSC needs to be more commercially viable; if that means losing a bit to gain so much more... Then let it be, that's TRUE capitalism! You can't make money without losing a bit... and Lord knows that none of us (well, not many) are making anything worth selling in "the big time" (again, overboard, sorry)! What I mean is: What's better? Making $20 here or there, or making thousands a week (probably an exaggeration) and being part of the "serious" industry or just being the standard "hard working" (most of us...) yet under appreciated "indie" with less money making potential than a street performer....
Umm.... Really didn't mean to sound that harsh!
Anyway, I could be wrong, but to me, that's what it's all about: being more than just an indie (though there's nothing wrong with being an indie by choice... I just see so much talent that could be put into bigger, better projects, and that really makes me sad).
Heck, modders wouldn't even have to
give away the source... as long as it's available, who cares if they charge for it (well, that may be going a bit far...
) Honestly, to me, when something I've made gets improved on, I don't think, "Hey, they're taking my hard work and not giving me a cent!" It's more like "It's nice to be making someone's development experience better." If we all just worked together (in some small way) everyone would be more productive and eventually (sometime in the near future) we would all be making better quality, more original games... faster, more efficiently and less frustratingly! Don't we all want that? If we want a better (more profitable) future (which if you didn't want to make money, why read this topic?), we need change (no pun intended). FPSC has unlimited potential, but it almost seems to be rotting under us. To make a better experience, we need to stop thinking about "me" (for now...
) and start thinking about how we can pool effort into something bigger... Hey, we might all just find ourselves rich someday... lol
I'd like to apologize...
AGAIN I just sit at my keyboard and let it flow, I'm probably way off mark (but apparently not way off Marx
) Well, like I said, it's just a rant. It will NEVER happen anyway, so why sweat it, right? Though I still say that a
Wiki would be nice.... Though I don't think that me posting here is very productive (it just gets too much blood pressure stirred up
) If you guys don't find my responses "charmingly progressive", just tell me and I'll stop...
Peace!
- Wraith (The cause without a rebel... sorry joke!)
Physix Coming Soon...