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Work in Progress / Tetris Clone

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chwilly
15
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Joined: 23rd Feb 2009
Location:
Posted: 10th Jul 2009 04:42
First here's an update of my version of Breakout with a few changes suggested before:



http://www.pimpdaddyonline.com/files/Breakout_Frenzy4.zip

Here is my version of Tetris:



http://www.pimpdaddyonline.com/files/tetroid1_2_.zip

Any comments?
chwilly
15
Years of Service
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Joined: 23rd Feb 2009
Location:
Posted: 11th Jul 2009 09:48
Nobody Wuv's me
Jimpo
19
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Joined: 9th Apr 2005
Location:
Posted: 11th Jul 2009 20:44 Edited at: 11th Jul 2009 20:55
Display not supported at line 357

Edit:
I managed to get the Breakout game to work, and it was pretty neat. I really liked the powerups, especially multiball. Unfortunately, I had to quit before I beat the second level because the bright flashing graphics were incredibly painful to my eyes

Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 12th Jul 2009 03:45
Tetroid was interesting... and I might have played it longer if the control response was a bit more real-time. I would press a button and there was a rather large gap between the control being used and it actually happening. I also disliked how I was forced to wait for the block to reach the bottom at it's own -- slow -- pace.

The idea is interesting and has potential, but it needs a bit of gameplay refinement.


The one and only,


chwilly
15
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Joined: 23rd Feb 2009
Location:
Posted: 12th Jul 2009 06:18
Hmmm, not sure what the lag might be. Arrow keys move the block or click and drag it. Press the space bar or mouse3 and the block will drop faster. Press enter or right click and the block drops all the way down. Game speeds up quickly though.
chwilly
15
Years of Service
User Offline
Joined: 23rd Feb 2009
Location:
Posted: 12th Jul 2009 06:59
Quote: "
Display not supported at line 357
"


I wanted to see what playing Tetris 4-ways at a time would be like. But in order to do so the window has to be bigger because I didn't want tiny blockks so the sprites are are 24x24. The window is set to 768x768. I figured that would fit on most peoples screens.

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