I just started using Valve Hammer 3.4 to make bsp worlds for DBP. I have it all set up correctly now but I have a leak in a simple cube map.
I made 4 walls, a ceiling, and a floor. The primitive intersect physically into each other so there is no chance of a gap somewhere. I put the "H" texture on the whole thing and made an environment light offset from the middle. When I compile it generates a Leak error at the coordinates of the light. I have tried 3 diff light entities and always the same result. Is there a step I am missing as far as the geometry goes like grouping or welding or something??
I tried grouping the 6 side to no avail, as well
Any help in this matter is beyond greatly appreciated!
Thanks
-RUST-