Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 22nd Aug 2003 03:34
I just started using Valve Hammer 3.4 to make bsp worlds for DBP. I have it all set up correctly now but I have a leak in a simple cube map.

I made 4 walls, a ceiling, and a floor. The primitive intersect physically into each other so there is no chance of a gap somewhere. I put the "H" texture on the whole thing and made an environment light offset from the middle. When I compile it generates a Leak error at the coordinates of the light. I have tried 3 diff light entities and always the same result. Is there a step I am missing as far as the geometry goes like grouping or welding or something??

I tried grouping the 6 side to no avail, as well
Any help in this matter is beyond greatly appreciated!

Thanks

-RUST-
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 22nd Aug 2003 06:40
OK, so I made a box, hollowed it out leaving 64 thickness of walls, placed a light inside (entity/light) and still getting LEAK in HULL 0 problems! ARG! The hull can't leak, i didn't draw it! Seems like lights is killing me...

csg succeeds
bsp fails on hull 0 at position of Light
vis can't continue
rad can't continue


Any ValveHammer editors H E L P!!!!!! Please!
Thanks

-RUST-
Hell IVIonkey
22
Years of Service
User Offline
Joined: 1st Apr 2003
Location: Outer Limits
Posted: 22nd Aug 2003 08:00
H is for HINT. Hint brushes are special and do not create solid walls, but rather tell where to create new VIS portals. Don't use HINT, SKIP, or NULL unless you know what you're doing.

CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 22nd Aug 2003 15:57
AH HA! Makes sense! I will try a regular texture then.
Sweet

Thanks

-RUST-
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 22nd Aug 2003 16:33
Still having F***ING problems!!!!!!!!!!!!!!!!

AAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGHHHHHHH!

-RUST-
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 22nd Aug 2003 20:48
PLEASE DELETE THIS THREAD

-RUST-

Login to post a reply

Server time is: 2025-05-14 17:23:55
Your offset time is: 2025-05-14 17:23:55