Hey now, I'm not a "newbie" to Dark GDK or programming

. I've been programming for about 4 years now and I've made a FPS with everything a normal game would have (menu's, loading separate levels, enemies, AI, shooting, reloading). The only things I'm not familiar with is physics and special effects (fire and such). But anyways... There was a topic made a few weeks ago talking about something I forget what, but it got onto the idea of Dark GDK's capabilities, and there were mixed judgments on the power of Dark GDK. So I made this thread so I could get some clear answers, in which I did. My final conclusion is that Dark GDK is perfectly suitable for making a RPG.




Can't wait to draw up some concept art tomorrow and get cracking on the character
Use Google first... it's not rocket surgery!