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3 Dimensional Chat / Blacksmith Shop for Eternal Destiny - Textured W.I.P.

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John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 22nd Aug 2003 19:20
Forgive me guys, its my first time texturing something like this, I know it looks REALLY crappy but I am still working on new textures and stuff.

So go easy on me





Heres the model info
498 Polies (Un Reduced)
588 Vertices
132 Distinct Vertices



RPGamer

Current Project: Eternal Destiny
Porting all files to my new computer
Critters
22
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Joined: 11th Apr 2003
Location: United Kingdom
Posted: 22nd Aug 2003 19:24
great stuff John, especially for a first time

Ill see what i can do for the roof

John H
Retired Moderator
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 22nd Aug 2003 20:18
I redid the roof, see how you like it



Better? Worse?

RPGamer

Current Project: Eternal Destiny
Porting all files to my new computer
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 22nd Aug 2003 23:59
Hmm thought more people would be interested

Current Project: Eternal Destiny
Porting all files to my new computer
Garfield1983
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Joined: 13th Nov 2002
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Posted: 23rd Aug 2003 03:57
That looks really cool RPGamer, what Modelling package did you use?
Eric T
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Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 23rd Aug 2003 04:14
Both Roof textures seems a bit stretched...
With the stones on the lower wall. in milkshape you may wanna extrude peices of it randomly to give it the effect of a stone wall.. although i wish stone walls were flat .

Black smith sign looks good.

Barrel.. not bad... i'd say darken the texture on the wood for the barrel a bit.

But the main things to work on.. it a less stretchened roof texture.. and trying to extrude the stone wall a bit..

BTW.. check your email... Posted 8:09 pm your time..... the Subject will be "Dean/Deen" (just so you don't think of virus ).

Working on 4 projects 2 RPG(programming texturing and 3d map), 1 3rd person shooter (Programming), and a special project.
John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 23rd Aug 2003 05:14
Eric - Wrong File

I cant extrude the walls on account of polycount. Im still lookin for a new roof texture. Its supposed to look a bit like it was hand made, and after studying older houses, I saw roofs were more done in patches. You can easily see where rope is used to tie down the staw, which is what I tried to achieve here.

Garfield - Blue background usually = milkshape

RPGamer

Current Project: Eternal Destiny
Porting all files to my new computer
actarus
22
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 23rd Aug 2003 16:25
-Hmm thought more people would be interested

Question would be,How much YOU are interested/participating in this board,maybe that's why.

BTW:Still looks like a normal house to me.

Everyobdy wants to be loved,But no one loves everybody...
John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 24th Aug 2003 00:06
Im a HAMB

Hopelessely Addicted Message Board....er

Still should look like a house

Current Project: Eternal Destiny
Porting all files to my new computer

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