I made this up for my game, look at the code - it's not just lots of ghosted cubes. The Blur is ghosted because I have DBC but if DBpro has full alpha control it would work better if it was 50% Transparent
Rem Start
Sync on : Sync rate 0 : Blur = 1 : Cube = 2
Rem Make Blur
Make object Plain Blur,6.4,4.8
position object Blur,0,0,4
Lock object on Blur
Ghost Object on Blur
Rem Make Cube
Make Object Cube Cube,1
Do
Rem Rotate Cube
y = wrapvalue(y + 5)
yrotate object Cube,y
Rem Blur
Set Current Bitmap 0
Get Image 100,0,0,640,480
Texture Object Blur,100
Rem Loop
Color Backdrop 0
Sync
Loop