I have been trying for some time to make an entity follow waypoints and cause damage when it hits the play. I do not want the entity to move toward he play, just follow the waypoints. I am trying to modify the follownorotate.fpi. I have the entity following the waypoints but it does not hurt the player when the play runs into it.
Here is the modifications I have made to the script.
:state=0:plrdistwithin=40:plraddhealth=-1
:state=0:norotate=1
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
I have found one other post that deals with this but is old and locked and does not have the info I need.
Is there someone that will post info that they know for sure will make this work?
Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.