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FPSC Classic Work In Progress / the BIG zombie survival project (shadowfire and arenas)

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DestroyerHive
16
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 20th Aug 2009 23:07
Well, I think that in a game where you're running for your life, killing zombies, and are scared out of your mind, the player could use a nice little bunny

If every millisecond in your life was 10 problems in the world, you'd be immortal
shadowfire
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Posted: 20th Aug 2009 23:19
lol.

i like bunnies to, and who knows? i might make a bunny map just for you.

DestroyerHive
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Posted: 21st Aug 2009 03:50 Edited at: 21st Aug 2009 14:04
Do you have one? Her name's Vanilla

We're probably going to get this thread locked for being off topic

If every millisecond in your life was 10 problems in the world, you'd be immortal
shadowfire
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Posted: 21st Aug 2009 14:32
woah... never! (i don't have a bunny)

ON TOPIC STUFF

game's coming along nicely, release might be dalyed a bit justs to iron out some bugs.

DestroyerHive
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Posted: 21st Aug 2009 18:03 Edited at: 21st Aug 2009 18:04
Nice, i actually look forward to this. Did you use Horror mod or Ply's mod, or NOTA?

EDIT: or did you use Z-Mod?

If every millisecond in your life was 10 problems in the world, you'd be immortal
shadowfire
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Posted: 21st Aug 2009 18:07
fenix mod, z-mod isn't a mod, it's a collection of scripts, tutorials and map templates to help you develop your own zombie survival game.

except z-mod pro, that's actually a mod (or an edited horror mod)

shadowfire
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Posted: 21st Aug 2009 19:23
UPDATE

work on a new map, basement, has started.

DestroyerHive
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Posted: 21st Aug 2009 19:50
Nice! I searched 4 it, but couldn't find anything Is there a link to the Z-Mod stuff? Thanks

If every millisecond in your life was 10 problems in the world, you'd be immortal
shadowfire
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Posted: 21st Aug 2009 20:07
z- mod isn't released yet, but you can find the main thread here.

http://forum.thegamecreators.com/?m=forum_view&t=156218&b=21

A r e n a s
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Posted: 21st Aug 2009 22:00
Nice Basemant map I'm trying to get barriors all set up but we're having problems with the barrior commands (A set of new commands are beingdeveloped but there are soem bugs).


WWW.ARENAS4146.WEBS.COM
shadowfire
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Posted: 21st Aug 2009 23:43
i'm guessing this is for a mod? and that i wo't be able to use it? (e-mail reply)

DestroyerHive
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Posted: 21st Aug 2009 23:43 Edited at: 21st Aug 2009 23:44
thanks

EDIT: lol, posted at the same time!

If every millisecond in your life was 10 problems in the world, you'd be immortal
shadowfire
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Posted: 22nd Aug 2009 00:23


DestroyerHive
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Posted: 22nd Aug 2009 02:20
-----------

If every millisecond in your life was 10 problems in the world, you'd be immortal
shadowfire
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Posted: 22nd Aug 2009 12:03
-------------------------------

DestroyerHive
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Posted: 22nd Aug 2009 14:36
last post:

--------------------------------------------------

Good luck with your game!

If every millisecond in your life was 10 problems in the world, you'd be immortal
A r e n a s
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Posted: 22nd Aug 2009 15:08
Back to topic?


WWW.ARENAS4146.WEBS.COM
shadowfire
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Posted: 22nd Aug 2009 15:34
maybe...

Metal Devil123
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Posted: 22nd Aug 2009 23:23
What is going on here? I think I'm scared!


PS: -.- ,,|,
shadowfire
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Posted: 23rd Aug 2009 00:17
don't worry, you can pretty much skip that bit.

we were just shooting penguins.

-----like-----this-----

DestroyerHive
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Posted: 23rd Aug 2009 02:28 Edited at: 23rd Aug 2009 02:29
----------------------------------------------------------- (nazi Zombies)

If every millisecond in your life was 10 problems in the world, you'd be immortal
Coach Shogun 20
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Location: In your mind, messing with your thoughts
Posted: 23rd Aug 2009 03:30
Please stop. I don't want to see this locked -_-

Wazoo117
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Location: Coarsegold, CA
Posted: 23rd Aug 2009 05:38 Edited at: 23rd Aug 2009 05:39
EDIT: sorry couldn't help myself, after reading this continue on like this nevar happened....

MASSIVE Multiplayer game in the works. [href]www.wazoo117.webs.com[/href]
shadowfire
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Posted: 23rd Aug 2009 13:15
ok, UPDATE.

i'm still toying with all the different map ideas i have, i'm finding it hard to make a a map suitable for nazi zombies. (i'm more used to linear story-based mapmaking than arena-style maps)

but rest-assuered, when i get a map ready it'll take 5 seconds to put the scripts and zombies in.

DestroyerHive
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Posted: 23rd Aug 2009 14:34
It has to be more or less even on all sides, with an advantage of some sort. Check out the pick: A central house that isn't good for defending, and a hut at every corner with an electric barrier. The Flogger and lift is also a good hinderment, but hey, I haven't bought Der Riese yet, so I dunno what you're trying to base it on

If every millisecond in your life was 10 problems in the world, you'd be immortal

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shadowfire
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Posted: 23rd Aug 2009 15:21
cool, i'll have a go.

shadowfire
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Posted: 23rd Aug 2009 16:14
BIG UPDATE

work has officially started on "die toten fabrik" (THE DEAD FACTORY)

the first map that will be released for this.
it will feature teleporters, barriers, activateable traps, all of it.

shadowfire
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Posted: 23rd Aug 2009 17:03
ok, here's an early screenshot of die toten fabrik:

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Storm4
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Posted: 23rd Aug 2009 17:06
Nice, that looks pretty cool. Are you going to use my Stonping Trap idea from the other thread in this map?

www.storm4.webs.com
shadowfire
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Posted: 23rd Aug 2009 18:41
maybe, that's quite hard, i'm trying to incorperate a laser grid (think GOW2) in, but it's a long shot.

Metal Devil123
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Posted: 23rd Aug 2009 19:25
That loojksery cool. Keep it up!


PS: -.- ,,|,
shadowfire
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Posted: 23rd Aug 2009 19:41
loojksery? what does that mean?

Metal Devil123
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Posted: 23rd Aug 2009 19:44
LoL! I ment looks very! What a typing error! LoL!


PS: -.- ,,|,
shadowfire
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Posted: 23rd Aug 2009 19:52
oh... right.

A r e n a s
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Posted: 23rd Aug 2009 20:46
Hey, heres an update on what i am working on. Its a map called; 'The System'.

Its a factory in a war torn city. The zombies break in through basement and in from the surrounding city. Try to work up from the basement to ground level and the the top of the building to try to escape the zombies. But the truth is, you can never escape.


WWW.ARENAS4146.WEBS.COM
shadowfire
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Posted: 23rd Aug 2009 20:49
sounds good! can i see a screenshot?

Ekipshi
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Posted: 23rd Aug 2009 21:07
Quote: "top of the building to try to escape the zombies."
If anything that'll corner you more Unless you wanted to jump off
A r e n a s
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Posted: 23rd Aug 2009 21:18
Well, you could radio a heli. Shadowfie; there is no screeny available. I'll get one up as soon as possible.


WWW.ARENAS4146.WEBS.COM
Ekipshi
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Posted: 23rd Aug 2009 21:20
Quote: "Well, you could radio a heli"
"No Mercy" anyone?
A r e n a s
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Posted: 23rd Aug 2009 21:43
Perhaps at level 30 you get a cut scene showing you escaping....


WWW.ARENAS4146.WEBS.COM
Metal Devil123
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Posted: 23rd Aug 2009 21:58
Quote: "Well, you could radio a heli."

I accidentally read, "radio hell". LoL! Looking good!


PS: -.- ,,|,
shadowfire
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Posted: 23rd Aug 2009 22:06
or, you could blow the place up.

i think we're forgetting one thing here gentlemen:

YOU'RE SUPPOSED TO DIE IN ZOMBIE SURVIVALS! THAT'S THE WHOLE FREAKIN' POINT!

Pus In Boots
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Posted: 23rd Aug 2009 22:08
Can it handle more than two enemies at a time? What's the maximum amount of zombies coming at you at once without extreme slowdown?

Spewing crap since 2005!
A r e n a s
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Posted: 23rd Aug 2009 22:13
Well with the barrior system me and knxrb are theorising, there will be a max of 20 different barriors. The amout of zombies will b limitless. (You can have any amount per wave).


WWW.ARENAS4146.WEBS.COM
shadowfire
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Posted: 23rd Aug 2009 22:51
right, if you use apple juice mod, or any other mod like that, you can pottentially have a lot.

Pus In Boots
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Posted: 24th Aug 2009 00:06
Woah, back up. Your saying that existing mods can handle large numbers of on-screen enemies?

Spewing crap since 2005!
shadowfire
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Posted: 24th Aug 2009 00:11
yes! i think the best one for that in particular is apple juice mod. you can download it from the now locked thread. the link's still there.

shadowfire
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Posted: 24th Aug 2009 13:58
UPDATE

here's a new screen of die toten fabrik.

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Storm4
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Posted: 24th Aug 2009 14:08
It's ok, but it is a little dark that I can barely see anything. Then again, my computer is old as dirt...

www.storm4.webs.com
shadowfire
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Posted: 24th Aug 2009 15:05
i've updated it since then.

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