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FPSC Classic Product Chat / [LOCKED] The Zombie Mod Creator - Official Thread

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shadowfire
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Posted: 23rd Aug 2009 23:53
i'm pretty sure it wont include the full horror mod, however, it may include a scaled down version, i don't know, ask arenas.

UPDATE

here's another screen for die toten fabrik.

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A r e n a s
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Posted: 23rd Aug 2009 23:58 Edited at: 24th Aug 2009 00:00
The mod is free.

Horror Mod is NOT included. There will be a mod included which will contain the commands that have been created so that zombie mod is possible. If we have a donation of the Airmod Source code for 1.15, ten ironsights will also be included.

Im sorry if it has been conusing until now. There have been alot of rash decisions.

EDIT

Shadowfire, like the acid spill. If its a zombie factory, what about a pipe transporting blood?


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shadowfire
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Posted: 24th Aug 2009 00:03 Edited at: 24th Aug 2009 00:04
ooohhh... good idea... how do i do that?
BTW, are you making this mod?

DarkFrost
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Posted: 24th Aug 2009 01:14
If you want ironsight samples you know where to find em

A r e n a s
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Posted: 24th Aug 2009 01:37 Edited at: 24th Aug 2009 01:59
Just have a pool of blood at the end of the pipe. The mod is going to be made as a feature, yes. It contains a few commands to make the scripting easier and has vital commands for barriors.

Quote: "If you want ironsight samples you know where to find em"


Its the code for the soure we need. If we get that, we'll use you ironsights, no problem.


WWW.ARENAS4146.WEBS.COM
shadowfire
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Posted: 24th Aug 2009 11:49
i'm using fenix mod right now actually, it's VERY useful.

arenas, don't forget fps cap increase so the game can handle more zombies.

A r e n a s
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Posted: 24th Aug 2009 13:02
Ye. The game runs very smoohly. At the moment all features from Horror mod which are vital are moving over to a new mod so that they can be sold free. The new mod is just Z-Mod. This new mod should be able to handle around 20 barriors (each barrior with five planks). We may increase the number depending upon how much this amount of barriors effect the games speed.


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shadowfire
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Posted: 24th Aug 2009 13:35
i trust this mod wil contain the neccessary speed increases so the game doesn't LAG LIKE HELL when you play it?

A r e n a s
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Posted: 24th Aug 2009 13:57
Ye. The FPS rate should stay >40 at all times. The screen from my game you saw was running at about 66 PFS (and that is rather good) and it did not drop below 64 once (and that is very good).


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shadowfire
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Posted: 24th Aug 2009 13:58
good, good.

shadowfire
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Posted: 24th Aug 2009 15:08
UPDATE

check out teh new logo everyone, made by me with flash. (i'm a keen animator)

A r e n a s
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Posted: 24th Aug 2009 15:11 Edited at: 24th Aug 2009 15:12
Nice little animation

Update

Radio script now integrated. Getwithin range of the Radio and press enter. Choose your songs and play them during your happy massacre of the zombies!!!!!!

New Screeny:




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shadowfire
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Posted: 24th Aug 2009 15:26
sent you an e-mail. awesome radio!

DarkFrost
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Posted: 24th Aug 2009 15:51
Cool new logo i like how its hand drawn

Also lovely map arenas like the radio idea!

shadowfire
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Posted: 24th Aug 2009 15:56
thanks cyclone!

shadowfire
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Posted: 24th Aug 2009 16:16
here's another screen of die toten fabrik. with blood pipe.

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A r e n a s
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Posted: 24th Aug 2009 16:38 Edited at: 24th Aug 2009 16:39
Nice. Im working on including power for the map. I dont think that i will have teleports. I am also going to try to include electrical barriers.

Update

New max for barriers. Now at 40 (5 entities per barrier)


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shadowfire
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Posted: 24th Aug 2009 20:55
awesome! lookin good!

Marc Steene
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Posted: 25th Aug 2009 03:39
Can't wait to get my hands on a copy of this mod when it's done

Any idea of when the fullest, priciest version will be available?

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Marc Steene
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Posted: 25th Aug 2009 03:42 Edited at: 25th Aug 2009 03:43
Quote: "I dont think that i will have teleports."


Teleporters should be relatively easy to implement, it could be another script added to the Pro version. It would probably do something along the lines of:

Player Requests Teleport
Check player cash
Remove Player cash
Run Decal
Run Sound
Play Avi/Display Image
Teleport Player
Reset Screen

Waffenfabrik Der Riese

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Lucidx
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Posted: 25th Aug 2009 07:11
someone else probably said this but you should totally integrate this with horror mod

Lucidx
shadowfire
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Posted: 25th Aug 2009 11:10
marc steene: even the pro version of the mod will now be 100% free.

lucidx: with incredible generosity knxrb is making a mod for us to put into the set, making it much easier for you to create excellent zombie survival games quickly.

A r e n a s
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Posted: 25th Aug 2009 11:24
@Lucidx:

Knxrb says that he will not include horror mod in this. If you want when it comes out i can give you the horror mod/Z-Mod as a one off sale, but its will not be an official product and therefore you will not recieve updates.

@Marc Steene:

There are teleports already in Z-Mod. I meant that i would not be including them in th map that i was making. But dont worry, Teleports are fully compatable.


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Lucidx
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Posted: 25th Aug 2009 18:04
)_)
How much?

Lucidx
shadowfire
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Posted: 25th Aug 2009 18:13
the mod? free.

everything will be 100% free. isn't that brilliant?

john schwarcz
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Posted: 25th Aug 2009 20:16
so we can buy the horror/zmod version right?

shadow666
A r e n a s
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Posted: 25th Aug 2009 20:22
That is not an official product at this time. Once Z-Mod is released, anyone wishing for a special version can contact me. Be warned, the price will be at least £13 - £17 (not decided yet, knxrb will need to agree on a price with myself and shadowfire). This is not official and is subject to change.


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shadowfire
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Posted: 25th Aug 2009 20:37
that seems about right, but that is only for a version containing a mod you would normally have to pay for.

john schwarcz
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Posted: 26th Aug 2009 03:36
and if horror mod gets updates, will they be included?

shadow666
dark peanut
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Posted: 26th Aug 2009 04:11
Read up a few posts john.

Quote: "not be an official product and therefore you will not recieve updates."


dark peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

john schwarcz
User Banned
Posted: 26th Aug 2009 08:47
sorry, uch that sucks, since it is free, can you make it open source so horror mod can add it in?

shadow666
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Posted: 26th Aug 2009 11:56
Horror mod cannot have it in. It may be released at a later date in horror mod but nothing is set in stone as of yet. I dont think that knxrb would ever let it become an open source mod as he refuses to give myself or shadowfire any code from the source at the moment (He is very careful with who he trusts).


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shadowfire
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Posted: 26th Aug 2009 12:37
i talked to him and he siad he would be including FREE mod that ISN'T horror mod, and will include speed increases, that's all i know at the moment.

knxrb
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Posted: 26th Aug 2009 15:33
Quote: "i talked to him and he siad he would be including FREE mod that ISN'T horror mod, and will include speed increases, that's all i know at the moment."

Yup, that's correct and Horror Mod will not become open source.
My 3D Particle system might but not the whole of Horror Mod.

knxrb

shadowfire
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Posted: 26th Aug 2009 17:49
cool, i think that's perfectly fine.

john schwarcz
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Posted: 26th Aug 2009 18:57
i meant can the zombie mod become open source?

shadow666
DarkFrost
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Posted: 26th Aug 2009 20:03
Zombie mod is not an actual source modification. Its a compilation of scripts etc I believe.

Ekipshi
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Posted: 26th Aug 2009 20:35
Quote: "Radio script now integrated. Getwithin range of the Radio and press enter. Choose your songs and play them during your happy massacre of the zombies!!!!!!"


Are you psychic? That's exactly what I've been needing
Can't wait till this comes out

A r e n a s
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Posted: 26th Aug 2009 20:56
@Cyclone

There is now a mod included which makes the scripts easier to modify for new beginners and enables barriers.

@Ekipshi

Wasnt too hard. If anyone else has any requests, please post them and i will try to write a script for it otherwise i may be able to ask knxrb for a new command to make it work


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Metal Devil123
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Posted: 26th Aug 2009 21:05
I would like a thing that enemies could open doors. That they won't walk against the door. They would open it. Or break it... But the first one would be cool too!


PS: -.- ,,|,
A r e n a s
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Posted: 26th Aug 2009 21:09
Please Note

Many of these scripts work best with bond1's zombies (they have all animation needed)


PS: Metal Devil123

This means that breaking down doors will be easier than anything else


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john schwarcz
User Banned
Posted: 26th Aug 2009 21:16
i thought enemies could chase you through rooms! that sucks, can you just edit the door script so all doors can be broken down or opened?

shadow666
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Posted: 26th Aug 2009 21:30
so when is this goin to be released?
and u guys rule this is goin to be one hell of a mod

i think ill give it 5 ticks and i haven't even used it yet


I'm like a bat out of Hell
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shadowfire
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Posted: 26th Aug 2009 21:38
well, the barriers script is kind a like that, you know nazi zombies? where they break down the planks to get in? it's basically that.

Metal Devil123
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Posted: 26th Aug 2009 21:59
Well, I ment that the ycould open doors. But I said that breaking doors becouse... I don't know. And why would it be bad thing if enemies could chase you from room to room? That makes it scarier!

Oh! I got another! When a zombie or some other melee enemy is coming towards you, and there's an obstacle between, it would go around it! More scaryness to it!


PS: -.- ,,|,
A r e n a s
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Posted: 26th Aug 2009 22:39
Advanced AI and stuff will eventually be made. Also doors that can be unlocked and barriers thatcan be unlocked are possible (but they cannot be closed again).


PS, having a bit of trouble with barriers rebuilding.


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DarkFrost
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Posted: 27th Aug 2009 02:14
Take your time, you have been doing great so far!

Now that I have obtained Blue UM im looking forward to using these scripts with a little FS3 shader action

shadowfire
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Posted: 27th Aug 2009 16:24
sounds cool!

A r e n a s
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Posted: 27th Aug 2009 16:51
Barriers will not be compatable with other mods. Apart from that, everything should function fine.


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A r e n a s
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Posted: 27th Aug 2009 20:31
UPDATE

Built in death system in the mod (been in a while, just forgot to post). Here is how it works:

+10 for a bodyshot
+20 for a kill
+100 for a headshot (instant kill)


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