HEY!
It's all about the
curvevalue command, have you used it before?
Curvevalue([destination value],[current value],[speed])
lets call the current value "a", the destination "b" and the speed "s".
The command returns: a + (b - a)/s
So the higher speed the longer it will take; speed is the word used in the help files but "iterations" or "factor" makes more sense to me.
So to keep the circles at different speeds (we really are talking about speed now) I set them to update at different rates (25-n).
TGC Forum - converting error messages into sarcasm since 2002.