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3 Dimensional Chat / Can pro handle these?

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M00NSHiNE
21
Years of Service
User Offline
Joined: 4th Aug 2003
Location: England, UK
Posted: 25th Aug 2003 00:44
Hi, just wondering if pro can manage some of these effects:

1. 3rd person head/aim control such as that in GTA3 where you can run around in 3rd person yet aim with a mouselook system - if so does it have to be handled with a bone in the model head?

2. Flapping clothes such as long coats and dresses blowing in the wind.

3. Ragdoll physics

4. Is there any way of putting a wall hugging system a la MGS into a 3rd person game using BSP maps?

Thanks in advance.

"It's amazin' what you can do with a computer and access to t'internet"
Preston C
21
Years of Service
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 25th Aug 2003 02:20
its all posible. If you have the patience, with DBPro, anything's possible.



Hell Begins September 2nd at 7:30 AM. Yep, schools starting soon.
dark coder
22
Years of Service
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Joined: 6th Oct 2002
Location: Japan
Posted: 25th Aug 2003 05:49
#1, you would make the head a separate limb, and just rotate corresponding to the camera angle

#2, you could use a model that has mesh deformation, then you could do that, or you could edit the vertex positions via a memblock

#3 not totally sure what you mean

#4 it would be hard to code it so that just load up a map then you have it, but then again, you could just get the angle of the wall and the angle of the player if there withing about 20 degrees of each other then you could make the player the same angle as the wall

goto my website for tutorials, demo`s downloads and more
http://www.darkcoder.co.uk
WindTech
21
Years of Service
User Offline
Joined: 7th Jun 2003
Location: United States
Posted: 25th Aug 2003 11:53
Quote: "its all posible. If you have the patience, with DBPro, anything's possible."

heheh, possible? thats possible; i guess...but i'm not optomistic(good lord...stupid english...SP?). Possible...maybe, worthwhile, almost certainly not You'd be far better off (and get done faster) learning how to code /w C++/DX9a (or at least 8.1) and buildig your own engine from the ground up. I'm sorry, but when you put "Experience with DarkBASICPro" on your resume, there aren't too many companies that would hire you (Keep in mind, I'm not bashing DBP or the DBP team with this post. They did an excellent job for what they were trying to accomplish; a basic command line based language attempting to emulate the functions of a real language...like C++/Java or even 80x86.)

Live as if to die tomorrow...
Learn as if to live forever.
M00NSHiNE
21
Years of Service
User Offline
Joined: 4th Aug 2003
Location: England, UK
Posted: 25th Aug 2003 12:08
If i wanted to learn C**, id have started a while ago. Plus I just aint got the time.

"It's amazin' what you can do with a computer and access to t'internet"

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