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3 Dimensional Chat / Could someone please animate my model, pretty please with sugar and icecream on top?

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Preston C
21
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 26th Aug 2003 20:00
Here it is:


1604 Polygons.

All I need is a running animation, idle animation, shooting animation, and a running shooting animation. Just running and idle if the last 2 are too much to ask. You can download it here:
http://nwg.dbpcommunity.com/forums/Finished.zip



Hell Begins September 2nd at 7:30 AM. Yep, schools starting soon.
Arrow
22
Years of Service
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Joined: 1st Jan 2003
Location: United States
Posted: 27th Aug 2003 04:52
I'm on it, dude.


Teenage Male Geek + Female Remotly Interested in Common Geek Activities = Teenage Male Jackass
Arrow
22
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Joined: 1st Jan 2003
Location: United States
Posted: 27th Aug 2003 05:30 Edited at: 27th Aug 2003 06:22
Umm, when I loaded this guy into Milkshape his lower left leg was missing and his left arm was untextured. Also this model is kinda high poly for something this simple. Plus there seams to be some clipping problems or somethung. Once you fix the leg I'll animate it (though I suggest you fix the other problems too)


Teenage Male Geek + Female Remotly Interested in Common Geek Activities = Teenage Male Jackass
Preston C
21
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 27th Aug 2003 14:40
Really, it viewed fine in Quick 3D, I'll upload the new one.
Its really low poly, only around 600 something. Yet it kinda looks chunky. I want to find a way to have my games look like the Mega Man Legends games, you know, low poly character, yet they look great with no shadows.



Hell Begins September 2nd at 7:30 AM. Yep, schools starting soon.
Preston C
21
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 27th Aug 2003 14:45
Ok, I've uploaded it.

You can download it here:
http://nwg.dbpcommunity.com/forums/BetaManLowPoly.zip

Heres a pic:


676 Polygons

Oh, can you animated it like Mega Man in the Mega Man Legends games? Thanks, sorry for adding burden after burden.



Hell Begins September 2nd at 7:30 AM. Yep, schools starting soon.
Arrow
22
Years of Service
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Joined: 1st Jan 2003
Location: United States
Posted: 27th Aug 2003 15:06
Ok, now the left sholder and upperarm are gone. Can you post it in plain old X format, or if possible, MS3D?


Teenage Male Geek + Female Remotly Interested in Common Geek Activities = Teenage Male Jackass
Preston C
21
Years of Service
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 27th Aug 2003 15:13
Ugh, impossible to find a good converter out there. I'll see what I can do.



Hell Begins September 2nd at 7:30 AM. Yep, schools starting soon.
Preston C
21
Years of Service
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 27th Aug 2003 15:18
Oh, JTEdit finally did something worthwhile, it converted it succesfully, but it seems to only be viewable in DBBrowse, hope you can still animate it.

[href]nwg.dbpcommunity.com/forums/BetaManFinished.zip[/href]



Hell Begins September 2nd at 7:30 AM. Yep, schools starting soon.
actarus
22
Years of Service
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 27th Aug 2003 15:34
People USE DB TO TEST THE MESHES!

Make a model viewer or just load it in a basic program to see if the limbs are okay before proceeding to the next steps...


Did you also try to export half of the model and then Mirroring/Welding in another software,like Ms3d?

That should work.

Everyobdy wants to be loved,But no one loves everybody...
Arrow
22
Years of Service
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Joined: 1st Jan 2003
Location: United States
Posted: 27th Aug 2003 19:03
Open mouth, insert foot. I forgot you can't import X files in Milkshape, I'll go find a convertor.


Teenage Male Geek + Female Remotly Interested in Common Geek Activities = Teenage Male Jackass
actarus
22
Years of Service
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 27th Aug 2003 19:56 Edited at: 27th Aug 2003 19:56
Well it's not really recommendable to use anything else than Obj or 3ds before the final export to DB especially if it has to jump from a program to another.

Everyobdy wants to be loved,But no one loves everybody...

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