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Work in Progress / Rush Team (FPS)

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thenerd
15
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 27th Sep 2009 17:13
Quote: "why see the code? when i have start with dark basic pro , i know nothing in the 3d world coding , i have just make many programs in visual basic before , this have helped me for start on dark basic , but all peoples who want start in dbpro need to take a time and all days to try to make something , and when you know that your are ready for a big project start it , its not because i don't like shared because most of my code and programs in VB are free and with source code for explain , is not with only a source code that your will learning something , you need to understand what you write , if you dont understand that you see , it's not good , thus for the moment i don't realese any source code , but in the futur i can realese it , but if you want some example or help you can ask , if i can i will replay you"


Quote: "roka, i think thenerd wanted to see it so he could try and help fix the problem. not to copy all of your code."


no, i just wanted to see it as a reference, as i am currently working on an fps too. I would try to fix that problem, but i don't get it on my comp.


forever loading...
roka
16
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Posted: 27th Sep 2009 20:04
if you want some details ask me

Roka The French Boy
Fallout3fan
14
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Joined: 9th May 2009
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Posted: 27th Sep 2009 23:18
ctrl should be crouch- Just saying...

Im a making a game soon..
thenerd
15
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 27th Sep 2009 23:24
Quote: "if you want some details ask me"

i was wondering how you got timer-based stuff done, and weapon raycasting. my timer-based attempt was a fail.

also, where did you get those guns? if you modelled them yourself, then you deserve a smile!


forever loading...
roka
16
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Posted: 28th Sep 2009 20:39
for my timer i use this , found on this forum , i dont remember the name of the creator



and multiplicate all my movement by : Time_Speed#

for adjust my gun i need to call this function all loop , else i have a problem , the timer dont work perfect




for my bullets i use sparky collision system :


- my bullets creation function


- my colision check



Bullets(X).Bulletoldx#,Bullets(X).Bulletoldy#,Bullets(X).Bulletoldz# , is the update of the position of the bullets when i move it

and all my gun is from the FPSC Pack and work perfect for me

Roka The French Boy
lil marioman
16
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Joined: 21st Apr 2008
Location: Canada
Posted: 28th Sep 2009 23:11 Edited at: 28th Sep 2009 23:19
@roka

I just wanna say - awesome game!

In fact, I'm making an FPS myself (nowhere near what you have now though), and I used this for Timer stuff (it makes movement kinda jumpy though). It's pretty much the same principle, other then the different variable names of course.

Just linking to that for curious people.

Once again, your game is awesome, and I wish you luck in making a full version


roka
16
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Posted: 29th Sep 2009 08:46
thank you , i hope realese an update very soon

Roka The French Boy
roka
16
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Posted: 1st Oct 2009 23:09
someone else have test?

Roka The French Boy
lil marioman
16
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Joined: 21st Apr 2008
Location: Canada
Posted: 2nd Oct 2009 02:57
Oops, forgot to post my test results.

I got 40 FPS on average. When changing guns for the first time, it drops down to 30, and when looking at the floor, it rises up to 50ish.

Specs:

Intel Celeron D 3.3ghz Single Core Processor
ATI Radeon xPress 200 Chipset for Intel


General Jackson
User Banned
Posted: 3rd Oct 2009 07:40
this game was written in DBP, I presume?

roka
16
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Posted: 3rd Oct 2009 11:39
yeah with DBP

Roka The French Boy
Jimpo
19
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Joined: 9th Apr 2005
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Posted: 3rd Oct 2009 20:59
"Display not supported at line 175"

Looking at your example code, you are setting the resolution to 1024,758 - but it should be 1024,768.

roka
16
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Posted: 3rd Oct 2009 21:39 Edited at: 4th Oct 2009 00:13
EDITED

Roka The French Boy
Storm4
15
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Joined: 2nd Dec 2008
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Posted: 4th Oct 2009 00:45
Looks good. I will download tomorrow

www.storm4.webs.com
mike5424
15
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Posted: 4th Oct 2009 12:17
Quote: "EDITED"

is the demo edited?

---
Mike5424
roka
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Posted: 4th Oct 2009 17:23
no i have make a bad replay on this post , an another update will be available this week

Roka The French Boy
Caleb1994
15
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Joined: 10th Oct 2008
Location: The Internet you idiot!
Posted: 5th Oct 2009 02:39
I was about to say i redownloaded and got the same error

New Site! Check it out \/
mike5424
15
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Posted: 26th Oct 2009 18:12
you still working on this?

---
Mike5424
roka
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Posted: 26th Oct 2009 18:32
i don't have time for the moment , but this night i will put a small update for some peoples who have a error

Roka The French Boy
roka
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Posted: 26th Oct 2009 22:20
version updated , normaly the user who have a error before don't have it now , i hope ..... download in the first page

Roka The French Boy
tiresius
21
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Joined: 13th Nov 2002
Location: MA USA
Posted: 26th Oct 2009 23:49 Edited at: 26th Oct 2009 23:50
Edited.

I'm not a real programmer but I play one with DBPro!
mike5424
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Posted: 27th Oct 2009 08:48
Wow, works great.

---
Mike5424
roka
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Posted: 27th Oct 2009 17:52
happy to see that work for you now

Roka The French Boy
luke810
17
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Joined: 4th Sep 2006
Location: United States
Posted: 27th Oct 2009 21:51 Edited at: 27th Oct 2009 21:52
Just downloaded and It works great! I really like the map and the GUI, although because you are using text for the actual ammo numbers on the GUI it can be hard to see. I also don't like the jump physics, it seems off from normal. The graphics are by far the best thing, just amazing.

roka
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Posted: 28th Oct 2009 21:54
thank for the replay

Roka The French Boy
Sergeant Mike
17
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Joined: 1st Jun 2006
Location: North Carolina
Posted: 29th Oct 2009 00:48
Impressive for doing by yourself. Looks good, keep it up

The Few.. The Proud.. The Marines
roka
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Posted: 30th Oct 2009 18:09
Thank

Roka The French Boy
roka
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Posted: 1st Nov 2009 19:39 Edited at: 19th May 2010 09:42
Today i have add the Anisotropic Filtering by kaedroho(http://forum.thegamecreators.com/?m=forum_view&b=5&t=159383&p=0) and i have a very good result and impact on my game

Without :



And now With !!!! :



Roka The French Boy Rush Team (FPS) Click Here
http://forum.thegamecreators.com/?m=forum_view&t=157916&b=8
kaedroho
16
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 1st Nov 2009 23:45
Awesome! When are you releasing the next demo?

roka
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Posted: 2nd Nov 2009 16:15
i hope the end of this week if i have a time , and i will add another screen in your topic today

Roka The French Boy
luke810
17
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Joined: 4th Sep 2006
Location: United States
Posted: 3rd Nov 2009 05:28
Wow, that looks 10X as good with the texture filtering. And I see you made the text more visible.

I'm looking forward to the next demo.

thenerd
15
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 19th Nov 2009 00:11
looks great!
don't know if you are working on it right now, but are you planning on making this a finished game?


forever loading...
roka
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Posted: 21st Nov 2009 11:21
i dont have a time for the moment and i have a problem to get my bone character collision , i just need to do that for add my network system

Roka The French Boy
Outscape
15
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Joined: 23rd May 2008
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Posted: 24th Nov 2009 20:19
very nice game
some stuff i noticed
1.) pistol is, overkill, its like a submachine gun.
2.) jumping is kinda, small and insignificant, make the player jump higher
3.) not sure if its just me, but i had to put mouse sensitivity to 50 to be able to turn properly

otherwise
very good game



roka
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Posted: 25th Nov 2009 20:52
thank for the replay

1: yeah the pistol is too speed , i know that , its just a demo
2: i will try to change the jump for see , you will have a new of that
3:for me i need to use 30 because i use a gaming mouse and my speed is hight in normal , thus if you have a simple mouse it's possible that you need to use 50 for have a good result

thank again for the feedback

Roka The French Boy
Echo5
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Posted: 29th Nov 2009 10:15
This look's good! Like Counter Strike style. Keep up the good work!

Print "DarkBASIC 4 Life"
Wait Key
The Aaron
15
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Joined: 31st Dec 2008
Location: American High School
Posted: 16th Dec 2009 02:27 Edited at: 16th Dec 2009 02:28
Hey,
I have found a glitch in the game, i know that it is just a beta but you should still know. You can climb the boxes near the start and climb on top of the map see what I mean?


~Aaron

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roka
16
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Posted: 16th Dec 2009 08:03
lol yeah i know this glitch , your the first to find it hahahaha
sorry for all user who wait after a update but for the moment i work on the vb programing , i will work again on it for the new year

Roka The French Boy

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