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FPS Creator X10 / X10 dynamic character shadows

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Khappa
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Posted: 20th Sep 2009 13:06
Hi, i saw the video example about x10 shadows and its fine, but when i create a simply room with a character it doenst project dynamic shadow but ugly rounded simple shadow!!

How to do to create that stencil shadows??
cheers
guys...


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Silvester
18
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Location: Netherlands
Posted: 20th Sep 2009 17:29
Try making the lights Dynamic, I think that solves it. Might be wrong though, but I don't have the time to test this.


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Jingle Fett
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Posted: 20th Sep 2009 21:14
I believe you also need to turn up the shadows on the shadows slider as well.

Khappa
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Posted: 20th Sep 2009 21:53
Thank U guys,

i partially solved increasing the shadow quantity, but it create animated shadow but perpendicular and not projected!!

U know why??


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Bigsnake
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Posted: 20th Sep 2009 21:59
Quote: "I believe you also need to turn up the shadows on the shadows slider as well."


yep , thats all you need to do in x10 , all the dymanic shadows and other stuff like that is auto on

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Khappa
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Posted: 21st Sep 2009 11:20
Ok thank U, but now....

I can see tha character shadow , right, but its perpendicular and not projected by light sources, WHY???

Thank U again guys!!


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Nomad Soul
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Location: United Kingdom
Posted: 22nd Sep 2009 06:15
Yes

Whilst you can have dynamic shadows for characters in FPSC X10, they only appear at close range and don't get cast according to lights which is why they only appear directly underneath.

The stencil shadow effect shown in the tech demo looked 100% better than what is in the current version. See from 2:05 to 3:05 in this video:
http://www.youtube.com/watch?v=5BqbBPJmKws&feature=related

I've mentioned this before. Its another feature which seems to have been restricted in the final product.
Bigsnake
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Posted: 22nd Sep 2009 21:28
Quote: "I've mentioned this before. Its another feature which seems to have been restricted in the final product."


Yea , Along with DOF , Special graphical commands and a few others

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Nomad Soul
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Posted: 30th Sep 2009 18:53
I managed to get a bit more from TGC about the restricted stencil shadows for characters in FPSC X10:

Quote: "The problem was that longer casting shadows would interfere with vertical geometry and cause unwanted visual artefacts so the shadow has been set to cast mainly downwards with some internal clipping. As such the engine does not offer long shadow support."


If they are not intending to fix stencil shadow projection on vertical geometry I think they should have properly projected shadows on the floor and just make it so there are no shadows cast on vertical geometry. At least that way we would still get the same quality shown in the tech demo.
bond1
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Posted: 30th Sep 2009 19:23
Ah yes the projected shadows were certainly cool, remember this video clip? Download attached.

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Bigsnake
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Posted: 30th Sep 2009 20:11
wow , thats some pretty nice shadows there

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Tutelage Systems
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Posted: 30th Sep 2009 22:10
The shadow is very nice there, but are there extra animations in parts of her body? lol

bond1
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Posted: 30th Sep 2009 23:20
Quote: "but are there extra animations in parts of her body"



yep!

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seth zer0
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Posted: 1st Oct 2009 08:51
Was that a beta of fps creator x10

Bigsnake
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Posted: 1st Oct 2009 18:02
yes , as I said , many cool features was removed when the 1st version of x10 came out , the beta had all the cool features that we all wish for

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Coach Shogun 20
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Posted: 2nd Oct 2009 02:17
Quote: "yes , as I said , many cool features was removed when the 1st version of x10 came out , the beta had all the cool features that we all wish for "


And the beta probably had twice as many bugs as the first version had.

Bigsnake
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Posted: 2nd Oct 2009 17:47
Quote: "And the beta probably had twice as many bugs as the first version had"


That is 100% true

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Nomad Soul
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Posted: 2nd Oct 2009 20:03
Watching that video bond1 posted, its a real shame TGC couldn't include projected shadows as a feature. It appears to be working fine with segments.

I thought about trying to get a dx10 soft shadow shader working in FPSC X10 from the Nvidia site but the engine doesn't support HLSL shaders natively and I've no idea how to edit them to compile correctly.

Scroll down to 'soft shadows' example in the link below if your interested
http://developer.download.nvidia.com/SDK/10/direct3d/samples.html
bond1
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Posted: 2nd Oct 2009 20:12
Yeah, even you could, you can't just drop a shader in there for something as complicated as projected shadows - it's gotta be closely tied into the engine itself so it knows what the shadow is being projected onto. Self contained entity based shaders are no problem (for X9 users!).

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Nomad Soul
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Posted: 10th Oct 2009 17:51
After discovering projected shadows didn't make it into the public release of FPSC X10, I've started learning how to mod HL2 episode 2 as this was a key feature for me.

Attached is a screenshot of a basic room I've made in Source engine with dynamic shadows on the zombies.

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Nomad Soul
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Posted: 10th Oct 2009 17:54
And another.

I really hope Lee puts this back in for FPSC X10.

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