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FPS Creator X10 / Why won't they sit?!?

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Lan
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Posted: 30th Sep 2009 05:16
I have the script to make a character sit, but when I use it on the scientists, it doesn't work. WHY?
Thanks!

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budokaiman
FPSC Tool Maker
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Posted: 30th Sep 2009 16:32
There aren't any animations for sitting. You would need to get a modeling software that can open .x files, then add the animations to the characters' skeletons.
Lan
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Posted: 30th Sep 2009 22:28
And I quote:
"Have an entity sitting down, like on a chair

By Jordan Siddall

As you know there are animations for enemies.
Load up Passive.fpi in Fpi maker and change the animation number to 121 (Climbing_idle). This gives a sort of sitting looking position. Here’s the FPI Script:

;Artificial Intelligence Script
;Header
desc = Sitting effect
;Triggers :state=0:animate=121
;End of Script"

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Tutelage Systems
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Posted: 1st Oct 2009 02:51
As i remember that script was made for X9, and it is possible that is will not work for FPS Creator X10

Lan
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Posted: 7th Oct 2009 02:24
Why not?

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Tutelage Systems
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Posted: 7th Oct 2009 04:09 Edited at: 7th Oct 2009 04:09
Quote: "and it is possible that is will not work for FPS Creator X10"


I said it was possible that it would not work for X10. There are a lot of FPS Creator (original) items that do not work the same in X10 (such as waypoints).

If you own the original try importing a characters from there and running the script.

Coach Shogun 20
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Posted: 7th Oct 2009 04:11
Quote: "Why not?"


X10 uses a completely different Ai system, Darkai.

Lan
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Posted: 7th Oct 2009 05:21
what's the difference?

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The Next
Web Engineer
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Posted: 7th Oct 2009 16:12
Allot aka a totally different code is used totally different commands, meaning all in all it DOES NOT WORK.

Cant make it any more simple than that without being totally patronising.

Best of luck with that but none of the characters in X10 where animated with a climbing or sitting animation.


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Bigsnake
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Posted: 7th Oct 2009 18:54
Quote: "what's the difference?"


Dark AI is a much more complex AI system now allowing Neutral , Enemy and friends in your game , it also has a lot better animations and your characters can now hear , duck and pretty much do anything you can do in game.


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Lan
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Posted: 8th Oct 2009 00:25
Can you get them to talk?

Anyway, how would I make them sit with the DarkAI?

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Bigsnake
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Posted: 8th Oct 2009 00:44
Quote: "Can you get them to talk?
?"


No

Quote: "Anyway, how would I make them sit with the DarkAI?"


Cant , they have to have a sitting animation for it to work. Then you would make a script telling it to play from 1 animation frame to the other


Windows Vista,ATI Readon HD 4870,AMD Athlon 7750 64 Dual Core,4GB ram
Lan
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Posted: 8th Oct 2009 05:25
How would I animate them?

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budokaiman
FPSC Tool Maker
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Posted: 8th Oct 2009 18:46
Quote: "There aren't any animations for sitting. You would need to get a modeling software that can open .x files, then add the animations to the characters' skeletons. "
The Next
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Posted: 8th Oct 2009 20:16
Your question has been answered so many times now, we cant be much more clear with you. But here it is again.

1. There are no animations for X10 characters that are for sitting or in anyway resemble sitting.

2. It will be way beyond most people to animate these new animations into a DarkAI character as they are very hard to make and animate without screwing it up.

3. None of the X9 scripts will work in X10, they are made for an older engine that lacks loads of teh features that X10 has and for that reason you cant use them.

4. You can make the characters talk by playing sound files but this is not realtalking as... Their lips will not move unless you animate them to do so, as with sittign animations this is very hard and unless you are amazing animator dont even try it.

5. Dont make us answer the same question again, it cant be done in X10 this engine is in a way very young and still has far to go before you can expect anything near the features you want.

6. DarkAI is hard coded commands called by the FPI editor you woudl not be able to create a character sitting withotu a source edit to add that function in the engine. Before you ask the source code is not released and never will be for X10, unless Lee is very kind and changes his mind (doubt it though).


Best of luck with that. Any other questions usre ask but not sitting please


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Lan
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Posted: 9th Oct 2009 01:23
Alright... sorry.

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Bigsnake
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Posted: 9th Oct 2009 20:18
Quote: "None of the X9 scripts will work in X10"


False , some X9 scripts work with x10 such as the AI scripts do work but you can get bugs. I only know this is cause I use Bond1's zombies in x10


Windows Vista,ATI Readon HD 4870,AMD Athlon 7750 64 Dual Core,4GB ram

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