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FPSC Classic Scripts / PBUM Script Not Working!!

Author
Message
GraPix
User Banned
Posted: 2nd Oct 2009 08:23
Hi all,

I want an enity to become visible after 5 seconds but the entity remains invisible... Please HELP!!!



Plystire
22
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 2nd Oct 2009 12:32 Edited at: 2nd Oct 2009 12:33
The script looks fine, are you putting this script into the entity's Appear AI or the Main AI?

[EDIT]
Just for giggles, try running the DBO/BIN cleaner to see if it helps.


The one and only,


GraPix
User Banned
Posted: 2nd Oct 2009 15:13 Edited at: 2nd Oct 2009 15:35
Quote: "The script looks fine, are you putting this script into the entity's Appear AI or the Main AI?"


I tried putting it in both. But none helps.

Quote: "Just for giggles, try running the DBO/BIN cleaner to see if it helps."


I already tried cleaning DBO/BIN files, it romoves lot of errors and troubles i was surfing but this script still don't work! the entity remains invisible....

Can someone please test this script to ensure that this is not just me....

Please help as soon as possible

With Best Regards,
GraPix

Bibo4PC
16
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 2nd Oct 2009 18:32
well I've been trying to get a similar script to work for a couple of days now with no luck at all.. my guess timers doesn't work when entity is invisible so I recommend u use the spawn options..

GraPix
User Banned
Posted: 2nd Oct 2009 18:54 Edited at: 2nd Oct 2009 19:04
Quote: "well I've been trying to get a similar script to work for a couple of days now with no luck at all.. my guess timers doesn't work when entity is invisible so I recommend u use the spawn options.."


Spawn script not working too........ please correct this script if something is wrong..



EDIT: tried using it in both MAIN and APEAR AI, no luck!
Pleasee help!!! I brought Project Blue for just this entity timer thingy...

Marc Steene
FPSC Master
19
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 2nd Oct 2009 20:58
Haha. Those are my scripts

I don't see why they wouldn't be working. It must be a problem with PBUM.

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Plystire
22
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 2nd Oct 2009 23:37
Timers should work whether the entity is visible or not. The "hideentity" and "showentity" commands are visual implications only and do not interfere with how the script works.

I'll look into this later today if I get the chance.


The one and only,


Bibo4PC
16
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 2nd Oct 2009 23:40
no there's nothing wrong with the script and it's not working for me either.. there's just some things that doesn't make sense in FPSC or could be as I suggested that timers don't work when the entity is invisible..

the Spawn is not a script, it's some of hard coded options that u just modify.. right click on ur characted and u'll see a list of options to delay or stop spawning..

Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
Location:
Posted: 3rd Oct 2009 02:08
Give this a go




GraPix
User Banned
Posted: 3rd Oct 2009 06:45 Edited at: 3rd Oct 2009 06:45
@hickeykid Awesome!!! hokeykid.. It worked beautifully..... Yay!

A Million thanks to you...

Plystire
22
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 3rd Oct 2009 08:47
*scratches head*

I don't see a meaningful difference between the two.... BUT whatever works, right?

Nice job, Hockeykid.


The one and only,


Marc Steene
FPSC Master
19
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 3rd Oct 2009 13:56
I don't see why changing the state=3 to state=4 would make a difference...in theory it should just keep looping the (empty) state.

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21

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