im working on a bone scythe im just polishing the line art now
Edit: Im adding a spine to it so its going to be a bit longer then its off to photoshop to make it all fancy
as a general explanation of what im planning on doing i am going to model the Scythe in several parts that you will see as i move forward in the process (ill try to remember to document it)
i am going to model the scythe blade, shaft, jaw, skull, and spine as seperate models and then put them together before sending them off to zbrush. There i will give the bones some more attention. Then i will use the retopology tool to make as lowpoly of a mesh as i can manage and hope for the best.
warning i cant spell